Diablo co-creator and Marvel Universe Online dev, David Brevik, has criticised the MMO genre – saying it’s stuck in a rut of World of Warcraft clones, and stressing the importance of looking outside that bracket when developing an MMO.
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Mounts are perhaps WoW's most coveted collectibles, displaying feats of strength or perseverance for all to see.
Same could be said about shooters, or the gaming industry as a whole. Atleast for what I see.
and wow is a clone if we put it like that ...wow wasnt the first mmorpg alot of it content and game play have similarity of other mmorpg but alot of wow addicts wont admit it..blind as heaven.
WoW clones were the reason why I was so excited about DC Universe Online. While there are still similarities, tier gear, instanced raids, etc. The combat was a huge selling point for me. No just sitting back and letting the macros do the work for you.
While the combat system is neat in PVE, it doesn't really shine until you get into PVP. You actually have to have some degree of skill and knowledge of what your character can do to become good at PVP.
It really is a shame that SOE is pretty much sitting on their thumbs when it comes to this game. It could be much bigger and better.