240°

WTF's Up with You Guys and Dark Souls (and Demon's Souls)

Dark, difficult and unforgiving, From Software​'s dungeon crawlers are also incredibly popular. Here's what makes them so appealing despite being so darn hard.

TopDudeMan4736d ago

You know every time you die in demon's/dark souls that it was your fault. You did something stupid or you made a mistake or misjudgement. They are very fair, but unforgiving.

SageHonor4736d ago

Yup the animations are fluid. Its all about being patient and paying attention to your surroundings. And learning from your mistakes

mandf4736d ago

It also challenges different skill sets. In fps it's about reflex. Rpg's are thinking and planning. Dark Souls combine both. You can't bully your way through this. Great game if you want to see where your skills are.

BiggCMan4736d ago

"Other games try to add tension with "gotcha" scares and macabre imagery; in Dark Souls and Demon's Souls, the tension is built into the very fabric of the game itself."

This is a perfect statement. This is why games, and even recent horror movies are no longer scary. They attempt to scare you with quick moments of something jumping out at you, but it doesn't last and is only good for a quick jump. Like the sentence said, Demon's/Dark Souls have a very eerie feel to them throughout the entire games. The music and atmosphere make it that way, and that is how games should be scary.

Blacktric4736d ago

"They are very fair, but unforgiving."

So true. There are some games that drives me insanely crazy. Crazy enough to throw the controller sometimes. But neither Demon nor Dark Souls is like those. It just requires some observation and patience while most of the other games that makes me throw the controller are just plain cheap. Both Souls games are beautifully designed and I hope they make more of them without sacrificing anything.

Kran4736d ago

Try it. You'll understand then. (DUH!)

Laxman2164736d ago

Read the article. You'll understand then.

mandf4736d ago

The Pure CHALLENGE!! I'm playing with a depraved character. It made me double guess my choice a few times.

Kyosuke_Sanada4736d ago

Demon Souls was one of the few games I played this generation that actually made me walk to take in the sights and forced me to think outside of the box. I had a similar feeling when I first played Monster Hunter in the past but it never truly grabbed me at a personal level like this and to think I ran into the title by mistake.

I knew Dark Souls was going to be a vast overhaul of the previous title but what really surprised me is that nothing was changed to cater mainstream like most sequels have done back this generation then floundered in the process. It was a bold move by From Software but it looks like it's paying them off nice.

My only wish is that the rest of the series (if there is a continuation) returns to the hands of Atlus so better content outside of the game can be produced for diehard fans such as myself.

If not, as long as they manage to personify loneliness and desolation with brutal but fair gameplay to back it up consider me an eager buyer for this gem and will always have the below reaction when I pick up a new Souls' title....

http://www.youtube.com/watc...

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70°

Brace Yourselves, Tarnished: Revisiting the Greatest Soulsborne Boss Battles - Part I: Dark Souls

With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.

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jumpdashroll.com
70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing188d ago (Edited 188d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson188d ago (Edited 188d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

119d ago