Dark, difficult and unforgiving, From Software's dungeon crawlers are also incredibly popular. Here's what makes them so appealing despite being so darn hard.
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
You know every time you die in demon's/dark souls that it was your fault. You did something stupid or you made a mistake or misjudgement. They are very fair, but unforgiving.
Die Moar!
Try it. You'll understand then. (DUH!)
The Pure CHALLENGE!! I'm playing with a depraved character. It made me double guess my choice a few times.
Demon Souls was one of the few games I played this generation that actually made me walk to take in the sights and forced me to think outside of the box. I had a similar feeling when I first played Monster Hunter in the past but it never truly grabbed me at a personal level like this and to think I ran into the title by mistake.
I knew Dark Souls was going to be a vast overhaul of the previous title but what really surprised me is that nothing was changed to cater mainstream like most sequels have done back this generation then floundered in the process. It was a bold move by From Software but it looks like it's paying them off nice.
My only wish is that the rest of the series (if there is a continuation) returns to the hands of Atlus so better content outside of the game can be produced for diehard fans such as myself.
If not, as long as they manage to personify loneliness and desolation with brutal but fair gameplay to back it up consider me an eager buyer for this gem and will always have the below reaction when I pick up a new Souls' title....
http://www.youtube.com/watc...