Does Resident Evil 4 live up to the hype? No, not really.
Matt Evans said: Resident Evil 4 marked a significant departure from the traditional survival horror gameplay of the previous entries in the series. With a fresh perspective (both story-wise and camera-wise), it revitalised the franchise and became one of the most influential games of its generation, and arguably still the best in the series. The PlayStation 2 version, released in October 2005.
This is how the Resident Evil 4 remake was reinvented again for VR.
And Capcom, being Capcom, chooses to keep the VR versions limited to certain headsets in a niche that is already small.
I'd give my left nipple for an official RE2R VR mode. Praydogs was good but the real deal would be incredible.
Shame they don't seem to have any interest going back to these releases. RE7VR even already exists just tweak it and pop it on PSVR2. Nnngggg.
Capcom has announced that Resident Evil 4 remake sales are now at over 7 million units, Street Fighter 6 is at 3.3 million and more.
I wouldn't say Resident Evil 4 sucks, as opposed to Resident Evil 4 isn't actually Resident Evil.
Ultimately, each is to its own, but saying that RE4 sucks as a game is going too extreme.
RE4 is actually a great and well-made game. It's just that the fans of the series didn't expect the type of change Capcom made. After RE4, Capcom should have returned to what made the series great. Spooky camera angles and VERY little ammo hehe. To say RE4 sucks is going too far I guess...
they let jerkoffs write articles now?
The whole video can basically be summed up by these two points:
1. "I miss the survival horror Resident Evil games"
2. "I think the Resident Evil Remake is a better game and an under-appreciated title in the series.
I wouldn't say these reasons mean RE4 "sucks" though. Regardless of your opinion on the series' new turn, it's still a decent game. But I will agree with his first point: I loved the look of the original tech demo and wish Capcom had at least left those scary/creepy survival-horror elements in the game (although they made a right move in getting rid of that supernatural crap that was in the early trailers). I love the updated controls, but did everything else need to be overhauled too? It would have been nice if SOME of the original survival-horror atmosphere from the previous games had remained (there was a glimpse of it in the labs with the Regenerators... but it didn't last very long).
And whichever person at Capcom thought it was a good idea to replace creepy zombies and mutated animals with angry Spaniards and giant trolls needs a kick in the pants. Pitchfork-wielding peasants screaming "I will grab you!" and "Stop you son of a bitch!" in Spanish =/= scary. :/
With that being said, I still enjoyed RE4. But I do hope RE6 is more horror-oriented. Hey Capcom, you don't need to revamp EVERYTHING in the series. You are allowed to keep some of the old stuff that made he series famous!
I couldnt get into RE4.
I really hate, not having a strafe command. I mean, not being able to move and shoot is bad enough but having to walk through a doorway, stop, turn and then get mauled by something was just annoying.
I know the early games had these tank controls as well, but they werent as action orientated and even then, those controls are pretty outdated now anyway.