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750°

Rumour: Modder Making SuperPS3 (Improved Textures, Draw-Distance in Games)

The PlayStation 3 is already a beast of a machine. Sony’s platform is not only used by gamers; the console has been put to good use by Universities, the military, and helping towards the case of cancer via the form of Folding @ Home. However, despite the console’s sheer power and capabilities, a modder has seemingly managed to enhance the platform even further consequently resulting in improved textures, draw-distance, and much more.

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Community4577d ago
smurfz4577d ago

I don't think this is possible, but color me intrigued!

sikbeta4577d ago (Edited 4577d ago )

It's a gaffer, dude said he coud do it with GTAIV and U:DF, no idea how but was posting some pics, don't know if legit though...

rob60214577d ago

wonder if better hardware would take care of the screen tearing in U:DF.

fear884577d ago

Essentially all he has done was replace the capacitors, improve the shielding from the power supply, and improve on the cooling of both the CPU and GPU in order to reduce electronic noise being leaked through the video signal and processing components.

This won't add more memory or help render textures faster. All this does is reduce picture noise and deliver a CLEARER picture.

I am impressed by the level of know-how this guy exhibited but surprised that he does not notice the most obvious flaw of the PS3 is a lack of memory and data bandwidth.

Kutaragi designed the PS3 as "a dream machine" for shear number crunching. But while Kutaragi was looking at "how fast calculations can be made" he overlooked the aspect that all games and applications need memory allocated to perform well to the end user.

Having faster ram only helps if there is enough to go around and there was clearly not enough to store all the textures and model data. Even if you streamed that data, that data would not be transfered fast enough and memory will still need to be allocated to which there just isn't enough.

I am impressed by what extent this guy goes through to improve the PS3 but at the end of the day, rumor or not, there isn't enough of an improvement to justify this and it becomes a wasted effort.

nveenio4577d ago

Your comment makes sense if we're talking about early multiplatform games. But I think that Rage and games like Uncharted 2/3 show that the PS3 is plenty capable of delivering fantastic graphics, even with a stunted maximum number of available RAM.

fear884576d ago

Naughty Dog has excelled in designing their levels in a way to reduce the need for high res textures being rendered too soon. A lot of their levels are very well optimized to a degree that they use very little ram.

Naughty Dog are just in a whole other league compared to most devs this gen. They are very very talented and personally I cannot wait to see what they can do with the PS Vita.

Rage on the other hand seems to have a problem freeing up enough memory fast enough to render the next batch of textures which is why it has frequent pop-ins. If it has more ram, there would not be an issue trying to free up the memory fast enough.

I mean it looks great when you are standing still but as soon as you move into another area to be rendered it just does not stay good looking.

One developer though that has impressed me with the rendering of larger environments and higher textures is Santa Monica Studios. The environments in God of War 3 are VERY large and everything from the lighting, anti-aliasing, and textures are well done.

PS3 is not a bad platform in any sense but it does have its limitations and the games would look phenomenal with an additional 256MB of ram.

It would greatly improve draw distances in games and prevent texture pop-ins.

PS Vita though will definitely be a great platform for developers.

nveenio4576d ago

Your issue with Rage's cause of pop-in being due to Ram is completely and utterly false. I can prove this right now by showing you video from my PC copy of Rage. I'm running a GTX 460 1GB with 8GB Ram, and I still have texture pop-in. It's obviously not due to insufficient memory. It's because of Carmack's engine and the way it handles his megatextures.

You can't blame the problems of an engine on a lack of Ram, especially when you can have an abundance of Ram and still experience the same issues as a lesser platform.

The fact that my PC rig and the PS3 experience the same issues with Rage prove that the issue is not hardware but software instead.

Naughty Dog are FANTASTIC developers. What's more is that they have no level loading (just like Sony Santa Monica and God of War 3). Streaming everything into 512MB of combined Ram for two of the best looking games this generation???

You seriously can not still think that Ram is the issue. Software plays such a HUGE part in development. More so than the hardware.

limewax4576d ago

@inveni0

Yeah with Rage it is a huge design flaw in the mega-textures technology. I get the same issue through an [email protected] and a 3gb gtx 580 lightning xtreme with the same 8gb ram.

Even more disturbingly it brings my GPU temps up to new found levels of 62c whereas something like Unigine Heaven benchmarker will only manage 54c. I don't know what Carmack actually has been doing over these last 6 years but I wont be taking much interest in any game that uses Mega-Textures in the future

Sarcasm4576d ago

It sounds a bit ridiculous.

How would physical hardware changes affect the software level?

It's like the game developers design a game to do 2 + 2, and the guy changes a few capacitors and mumbo jumbo and claims the game now does 2 + 3.

Call me skeptical for a reason on this.

gamingdroid4576d ago (Edited 4576d ago )

The question isn't if there is pop-ins. It is if there is less pop-ins? Comparison between the PS3 and Xbox 360 (not installed) version, shows significant more pop-ins on the PS3. You can see the video here:

http://www.gameblurb.net/fe...

The PC version is based off the console version, and if not properly not optimized will exhibit similar pop-ins as well. It should be significantly reduced though since the Xbox 360 version is reduced as well.

If the streaming of texture is slow it will be more pronounced, so on the Xbox 360 install it. On PC, if you have an SSD hard drive, install it on that!

I think it is pretty common sense that if you can't stream the textures fast enough that more video RAM is preferable so you can load it in the background. Of course that doesn't mean it pop-ins are eliminated, because "loading" takes time.

Thecraft19894576d ago (Edited 4576d ago )

inveni0 I don't think you aware that rage pop ins where fixed by allowing it to access more of the video ram. So fear88 was correct It was memory
issue.

+ Show (6) more repliesLast reply 4576d ago
gaffyh4577d ago

I don't see anything special in the screens, they look the same to me. Only way to see the difference is to take a shot from a non "Super" PS3, otherwise this is the most pointless endeavour ever.

SilentNegotiator4577d ago (Edited 4577d ago )

GamersMint always has a credible rumor on hand.

/sarcasm

VvKILLAGOOSEvV4576d ago

Super ps3 ??? Oh, I already own one of those...Actually a lot of us do!

zeddy4576d ago

im sure if they built uncharted 1 and gta 4 from the ground up again, it would look way better than those pics, just look at uncharted 3.

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psb4577d ago

but the pics do look better. Who knows, I'll be keeping a tab on this for sure.

SilentNegotiator4577d ago

I'd be willing to bet it is a photoshop. And yes, you CAN fake an offscreen shot with photoshop.

doctorstrange4577d ago (Edited 4577d ago )

But it sounds weird and unlikely.

Would be cool if it was true tho.

StillGray4577d ago

This better be true. I'm gonna re-play all the Uncharted games if so.

FlareDReborn4577d ago

Oh really? I will be looking into this more.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

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blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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