Here are some more High Quality screenshots for you all to salivate over! Like last time, all shots are presented in glorious 1080P. Enjoy!
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
LMAO!! These "glorious" 1080p screenshot illustrate perfectly the Jackal and Hyde nature of iD's Tech 5 engine, and how completely unavoidable the low res textures really are.
Epic fail, Carmack. Epic fail.
Yeah, like me and my friend were discussing; RAGE looks both amazing and horrible at the same time. IMHO, the world they crafted is amazingly detailed. The problem is that the the textures are very low resolution, especially the ones on world objects.
That said, the more I've played the game, the more and more I've become wowed by the game's graphics. In fact, after playing a few other PC games, I've become to see how iD Tech 5 is superior to most other current engines. One example is the BF3 Beta. Now, I know it's a beta and the full game might look better (especially the single player campaign); but once you get past the nearly blinding levels of bloom, the environmental textures are weak in comparison to RAGE's. Even the world object textures, though maybe slightly higher resolution than what we see in RAGE, are still horribly low res and look terrible up close.
I think a big part of the problem (and especially for me) is that we were promised that this would be the most amazingly beautiful game to ever grace our PC's. The second we began seeing the low resolution textures, all of our insanely high expectations were shattered and now we're all exaggerating how "bad" the game looks.