GeForce.com shows you how to enable Rage's high resolution textures in five minutes flat with a quick and easy tweak. We also show the in-game fidelity of each texture setting and speculate as to why the automatic quality doodad doesn't work as well as it should.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Good game, and now great graphics ;)
8K textures look pretty darn good.
Just did it & I don't really notice a difference tbh..
Game is fun with tweeks looks nice too thing is I want SLI support my one 580 is all sad that his friend can't play :(
The game has a few areas that from far away could almost pass for nice. The problem is go into one of their dungeons. Go to a town. Look at a wall, a static object.
Please just stop posting fixes. The only fix will be a Texture pack from ID, A apology from ID, and a refund.
"If you have 3GB of Video RAM, you can modify the configuration file’s first four lines to end with 16384, instead of 8192, which will enable Rage’s 16K textures, though as we don’t have a suitably-equipped GPU to hand we cannot offer any guarantees as to the game’s stability or visual fidelity when using this modification. Update: We have now tested the 16384 configuration on a 3GB GeForce GTX 580 and can detect no improvements in any of our tests over the use of 8192."
game was compressed a few fold. Thats why no difference.