330°

How To Unlock Rage's High Resolution Textures With A Few Simple Tweaks

GeForce.com shows you how to enable Rage's high resolution textures in five minutes flat with a quick and easy tweak. We also show the in-game fidelity of each texture setting and speculate as to why the automatic quality doodad doesn't work as well as it should.

AndyB4998d ago

Good game, and now great graphics ;)

jwan5844998d ago

8K textures look pretty darn good.

MGRogue20174998d ago (Edited 4998d ago )

Just did it & I don't really notice a difference tbh..

AndyB4998d ago

As the article says, there isn't much of a change, or any change in the enclosed, small areas. To see the difference you need to go into high-detail outdoor areas. Check out the images in the article, there really is a difference.

poo3429472947924998d ago

Game is fun with tweeks looks nice too thing is I want SLI support my one 580 is all sad that his friend can't play :(

Johnny_Cojones4998d ago

Agreed, my 590 feels like his left nut has been blown off.

Hassassin4998d ago

590 8==D
590 in RAGE o==D

CRAGE1874998d ago (Edited 4998d ago )

The game has a few areas that from far away could almost pass for nice. The problem is go into one of their dungeons. Go to a town. Look at a wall, a static object.

Please just stop posting fixes. The only fix will be a Texture pack from ID, A apology from ID, and a refund.

"If you have 3GB of Video RAM, you can modify the configuration file’s first four lines to end with 16384, instead of 8192, which will enable Rage’s 16K textures, though as we don’t have a suitably-equipped GPU to hand we cannot offer any guarantees as to the game’s stability or visual fidelity when using this modification. Update: We have now tested the 16384 configuration on a 3GB GeForce GTX 580 and can detect no improvements in any of our tests over the use of 8192."

game was compressed a few fold. Thats why no difference.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
56d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox69d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R69d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits68d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack68d ago (Edited 68d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7268d ago

So is HDR... but they have it anyway.

thesoftware73068d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr68d ago (Edited 68d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0169d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS69d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos69d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS68d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto68d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos68d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos69d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8569d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos68d ago (Edited 68d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

68d ago Replies(1)
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