Sounds like they're not quiiiiite as bad as they were on PSX though, but I remember the FF Chronicles version being like 10 damn seconds if you had to go into the menu. I might be remembering that wrong though, because it was like 10 stinkin' years ago.
I could careless about the load times as long as it is on the PSN so i can enjoy the game I had fun playing on the SNES and the PS1 I am glad its back on.
that's what you say now, just wait until you start playing the game and then you have a loading to open the menu and then another one when exit it. It's freaking annoying as hell and that's just the beginning... Each battle has a loading at the beginning and another one at the end. The game's a mess...
Hahaha. I was saying the same thing a couple months ago when i was going to replay CT on Chronicles since I had only beaten the game on emulator. I was like, "How bad could the load time be? Not nearly as bad as I remember them!" I think I have 3 minutes on the save file on my ps3. They may not seem bad at first but if you have to keep going in and out of your menu to equip/look at new items and have to wait 10 seconds for each battle... you may start caring.
If Magnus is wrong, and it's so unbearable why was everyone constantly citing this as a truly "Classic" game that everyone should play and was desperately need on PSN? It seems like if the game is *that* good, the load times are probably bearable but based on all the disagrees it seems like suddenly now this games is no longer a "Classic" and is now a "mess".
What gives? I'm genuinely curious, not saying its okay that it has bad loading (I've seen loading ruin games too), I just never played the original and kept hearing it was amazing so am considering picking it up so I honestly want to know.
Simple. Because the original was on SNES and had no load times. It is a truly classic game, as is FF6, but both are plagued by the same issue on the PS, and both ports could be rightfully considered by some to be a mess because of it.
Peaceful_Jelly is 100% correct. As fantastic of a game that Chrono Trigger is, playing on the PS1 and having to wait more than 5 seconds for a battle to load kinda sucks the fun out.
I bought it for 10$. And I got it right after it hit (US).
And that game had 4 discs, while CT is just a port (and a bad one at that) of the SNES game (with a few added cutscenes).
I really love CT, I still have my PS1 / SNES copies. But i think i'll hold off on buying this on PSN. I'll pick it up later when I have space on my psp.
"When you make a copy of a copy, sometimes...things um..." -Michael Keaton in `Multiplicity`
The DS version was the load-free SNES version with boosted content, from catridge to cartridge. This PSOne Classic, however, is a port of a bad port, and it inherited some of the problems that plagued the PSX version.
I think the game should be a little less in price as well. Honestly, the DS version has been available for however long, and I can't condone priacy, but dude, anyone can get an SNES emulator and be playing this free -- without load times -- in 5 minutes. You need to dissuade people from pirating and entice them to buy your product. Square's marketing these days seems out of touch. No wonder the company posted millions of dollars in losses recently -_-
The load times must have been caching issues, etc, rather than due to it being on compact disc. If the load times were disc limited moving them to PSP/PS3 memstick/hdd would have sped things up and the PSP's fast loading mode would work.
Since the PS1 games run via emulation on the PSP/PS3, any code or architecture bugs will be present. The game should run *exactly* like the original warts and all.
I doubt Square has the original source laying around in a form where irt could easily be fixed, recompiled and remastered for a PSN release and even if they do, it's hardly cost effective.
Ummm... people expected otherwise? If so they don't know how the PSone classic program works.
These games are not touched at all, they merely rip the image file off the PS1 CD and puts it on the PS3 for download, that's it. The only thing they do is if it's a multiple CD game is they combine them together.
I'm still flabbergasted when I see people expect the PSone classics to be different from the old PS1 discs. The PS2 classics are the same exact way.
People live in a fictional world. With FFTactics War of the Lions, laggy as hell in Japan: "I'm sure they'll fix it for the US version!" (Didn't) Then it went to the PSN store "The lag should be gone now!" (Wasn't)
Now this. Still swarms of people asking "Is the lag there!?" (Of course it is.)
Sounds like they're not quiiiiite as bad as they were on PSX though, but I remember the FF Chronicles version being like 10 damn seconds if you had to go into the menu. I might be remembering that wrong though, because it was like 10 stinkin' years ago.
I could careless about the load times as long as it is on the PSN so i can enjoy the game I had fun playing on the SNES and the PS1 I am glad its back on.
It also has a $9.99 price tag instead of the usual $5.99 for PSOne titles.
I think I'm more disappointed by the price tag then the load times.
How is this even possible? Why wouldn't they remedy this before re-issuing it? DS version it is. What a shame.