GameBlurb writes, "It’s PlayStation 3 vs Xbox 360 and the game that’s going to square off is Bethesda and id Software’s RAGE. Which will emerge victorious? Or will the battle end in a wash? But before you make your verdict, be sure to take a look at our RAGE console MegaTexture streaming comparison."
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
PS3 version seems slightly blurrier, although in most shots both look pretty much the same.
Gonna get this on PC, despite the current texture pop-in and lack of graphics settings issues.
I picked up a copy of RAGE on the PlayStation 3 last night and I am a bit disappointed with the texture streaming. I mean, an 8gb install and every time you move the camera you have to watch models and textures stream in. Pretty unacceptable... I really hope they release a patch soon to address this, but on the plus side the game is a lot of fun.
megashitty textures
wow... thats unexpected. The ps3 version actually streams the textures either slower.. or can hold less in memory so it streams more often... the pop up when turning around very apparent on the ps3 version. I thought the cell would nullify that.
Other then that the games look identical... 360 looks like its rendered at a higher resolution while the ps3 looks like it blurs things a bit to to hide those jaggies.
what API was used in making this thing? Cause I doubt it was openGL. Which leaves us with... MS DirectX ... or some in house magic.