Fighting games work best when they adhere to a simple design philosophy: “easy to play – hard to master.” A good fighting game should be built around a model where anybody can pick it up and have fun, but still be deep enough that those willing to commit the time to learning its systems can mine the true treasure beneath. A good fighting game should evolve the better you get at it. That’s the standard I apply when reviewing a fighter. Can someone mash away and come off feeling satisfied while experts are able to discover a whole new level of strategy? That’s the challenge Supremacy MMA faces today.
Supremacy MMA brings the brutality of unsanctioned and unlicensed MMA fighting to the bigtime, favoring fast-and-furious gameplay and underground aesthetics over official branding and television-style presentation.
If you’re a PS Vita owner with a thirst for hand-to-hand combat, Supremacy MMA Unrestricted is a very capable portable mixed martial arts title. It’s a bit flat and at times annoying in places, but if you mute the music and ignore the fact that you can’t create your own fighter, you may very well melt away a few hours.
Supremacy MMA’s unresponsive controls and stiff fighting engine go portable, introducing new problems and taking
away the one thing that made the original bearable: presentation. New fighters and a touch-based control mode don’t
make up the difference.
i think its safe enough to give this game a 0/5... the game is terrible, probably the worst game this year so far...