Interview with Behaviour Interactive about OnLive's cloud gaming service, and 2 games that they will be brining to the service.
We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.
Behaviour Interactive is facing redundancies, with almost 100 people affected, mostly affected in Montreal.
Man this studio got hit with another round? it sucks there know for dead by daylight not saying that its a bad game because its not but because its from 2016 and this team has tossed a game out almost every year sense then but each game got worse and worse sales/notice.
meet your maker all done by them has 8 players playing on average via steam
https://en.wikipedia.org/wi...
https://steamdb.info/app/11...
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Stuff like this looks like alot of work was done but so few sales this is what no doubt is causing all the layoffs.
January this year they laid off 45 people
https://www.gamesindustry.b...
95 is this week so this news is new
https://www.msn.com/en-us/m...
Just back to back waves of layoffs.
"Behaviour Interactive is turning 30 and we’re kicking off the celebrations with our first-ever Behaviour Beyond showcase! This broadcast pulls back the curtain on our diverse slate of upcoming games and content, including updates, sneak peeks, and the world premiere of BHVR’s next major release."
Game look like trash lol should focus on expanding DBD gameplay mode.