550°

Crytek: 10x Graphical Power Only Doubles Visual Fidelity

NowGamer: Crysis dev on processing power misconception.

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nowgamer.com
Orpheus5002d ago ShowReplies(5)
Orpheus5002d ago ShowReplies(1)
skyward5002d ago

I can believe it. Art direction is the only way to 'improve' visuals via effects/shaders. If we had 1000x GPUs we wouldn't know what to do with them.

Orpheus5002d ago

The CG movies use around 100~1000 million polygons , games today use around 2 million polygons. Ray tracing makes things 10 times slower if implemented today so there you have it.

200/2 * 10 = 1000 .. Your power has been utilized.

GamersRulz5002d ago (Edited 5002d ago )

I just have one question for you .

how many games have you developed sir ?

Autodidactdystopia5001d ago

I think he's just abandoning creator.
Cevat really needs to get his head out his A$$.

Anon19745001d ago

"You get better lighting slightly and maybe smoother pixels, but for an average Joe – not for hardcore gamers – that image will not improve a lot."

I've been saying this for quite some time. PC elitists make it sound like hi-end PC's are the only way to game, but that's simply their opinion. Your average gamer won't even notice, or won't care, about the graphical "edge" of gaming on a PC. That's why it's only for enthusiasts. For the rest of us, a visual bump in details, lighting, framerate takes a backseat to the reduced cost and convenience of the current console gen. And given that most developers don't have the resources to even push the consoles to their max - the advantages of PC gaming overall are rather questionable for your average consumer.

ProjectVulcan5001d ago (Edited 5001d ago )

I agree. Average joe consumers buy kinect games and wii consoles in their masses and couldn't care less about what a game looks like, or even if it plays that well instead of being shovelware trash.

However i consider myself to be a 'true' core gamer, along with i suspect- millions of other people, and probably everyone that visits this site regularly.

So it does matter to a large proportion. A large proportion CAN tell the difference.

When you look at the big multi format games and their graphical comparisons- in fact as i speak the leading article on this very site is a 1000 degree plus graphics comparison on the front page along with another 700 degree comparison......that tells me A LOT of people seem to care about this kind of thing. It tells me A LOT of people are interested in it.

So i am a PC gamer. Very proud of it. Love to see the best looking games and the cutting edge hardware. Anyone that claims it matters not then runs straight to the ever popular comparison articles clearly are telling porkies...

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
57d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox71d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R70d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits70d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack70d ago (Edited 70d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7270d ago

So is HDR... but they have it anyway.

thesoftware73070d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr70d ago (Edited 70d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0171d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS71d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos70d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS70d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto70d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos70d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos70d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8570d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos70d ago (Edited 70d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

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