Blizzard have launched a huge Diablo 3 item database detailing the base stats of hundreds of weapons and armour pieces, as well as a few crafting recipes. It looks as though Diablo 3 items will start out with a base build, like the Glorious Chopsword, which will gain two random properties like elemental damage or life steal when crafted.
The item database is great if you want to plan ahead with your Diablo 3 build, figuring out what you can craft when to have the best weapon. Alternatively, just skip to the highest level stuff to wonder at immense legendary items like the Moon Slayer, or find cheeky X-Men references like Logan’s Claw for the Monk (which regenerates health, of course). The database also hints at four difficulty levels: normal, nightmare, hell and inferno.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?