210°

Ten Games That Have Mind Boggling AI

GB: Most of the popular games today focus on multiplayer, with online FPS and party games soaring to the top of the charts time and time again. Whilst online play and a recent surge in the acceptability of gaming mean it’s easier than ever to find some buddies to team up with, it wasn’t always this way. Games were much more single player focused in years gone by, and the games that still retain this focus require a sound AI to truly engage the player. Here are ten games that have produced believable and engaging artificial intelligence.

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gamingbolt.com
buddymagoo4682d ago (Edited 4682d ago )

No killzone series??? Some of the best Ai I have come up against.

Solid_Snake-4681d ago

think you will find F.E.A.R has the best AI.

Venoxn4g4682d ago

how about Hitman and max payne?

RememberThe3574682d ago

Is it just me or does AI generally suck. The best AI I can think of is in FEAR but even then they were pretty boneheaded.

humbleopinion4681d ago (Edited 4681d ago )

Totally agree. Even in FEAR the developers mentioned how they "cheated" and used to their advantage the fact that the game consisted of lengty linear corridors with predetermined cover spots that are hard to flank. In open arenas the FEAR AI is pretty worthless.

Most shooters offer incredibly scripted and/or spawning AI. Stealth games are even worse (thief, MGS, Splinter Cell) where the whole AI effort is focused around patrol routes and sound detection but near zero combat AI.

The only notable modern shooter with proper AI (one that can fight properly in big arenas with no hard scripting) I can think of is Halo Reach. Crysis also made some noble attempts in that area but the AI is still lacking there.

L4D and Black & White are also good mentions in that list for their unique approach. But I was expecting to also see Starcraft 2 custom user AI scripting there.

RevXM4682d ago

Killzone 2?
Nuff said.

Unreal? (the original one)
Introduces dodging enemies didnt it?
They were also able to trick you from time to time.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa24d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn224d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa24d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL24d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies1224d ago (Edited 24d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart24d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb24d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob24d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin24d ago

There out there. You just never hear about them.

anast24d ago (Edited 24d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan24d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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110°

Games That Took An Absolutely Bizzare Turn In Their Narrative

Some titles out there focus on introducing a bizarre turn in their narrative. Check out this list for some solid recommendations for those.

Inverno25d ago

"INSIDE" was bloody amazing, and I miss Uncharted's sci-fi and paranormal aspects greatly.

TricksterArrow24d ago (Edited 24d ago )

TBH, 3 and 4 still have them, but they are heavily implied, which can be terrifying the more you think about it, but it is admittedly, much less scary and less interesting gameplay-wise than what 1 and 2 have done.

Inverno24d ago

U3 did show the Jinn's "bottle" in the end and the city was pretty f-ing dope. Just a little disappointing that they didn't lean just a bit more on the mythical parts of the series. Uncharted is a world rooted in reality and Drake knowing all these mythical stuff exists could've led into something cool.

porkChop25d ago

I remember being particularly confused by the twist in LA Noire where Cole Phelps is sort of "exposed". If you've played it you know what I'm talking about. It always felt weird and odd because the player is Cole Phelps. How can the player not know about these sorts of things happening with their own character? I felt like it came out of nowhere.

Yui_Suzumiya24d ago

Soma, Doki Doki Literature Club, Saya no Uta

UnbreakableAlex24d ago

Is Twelve Minutes on that list? Because IT HAS TO BE ON THAT LIST!
Don’t spoiler yourself with that humongous twist :D

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120°

Report: Halo: Combat Evolved Remaster in Development, Being Considered for PS5

According to insider sources, a Halo Combat Evolved remaster is in development and being considered for launch on PS5.

Rynxie49d ago

So the better version will be on PS5 with VR, haptic feedback, 4k, HDR and so on? Can we ban Xbox owners from buying the PS5 version? Put a requirement to have a psn log in to play it.

andy8549d ago

Tbf considering the Pro will be out you're right. Console wise anyway

BlindMango49d ago (Edited 49d ago )

Why do these news websites keep labeling RUMORS as "Report"? Why even have the word "Report" in the title at all? It's like they are faking an announcement to get more clicks

andy8549d ago

Imagine seeing that headline 2 years ago 😂😂