Chris Buffa (Modojo): Critics that think smart phone graphics cannot compete with PlayStation Vita and Nintendo 3DS have yet to see Bladeslinger. Announced less than 24 hours ago, this phenomenal looking title drips with detail, instantly making it one of the App Store's most promising games, at least from a visual standpoint.
It’s easy to see why Bladeslinger has been so eagerly anticipated. It’s a title squarely aimed at the hardcore audience; a gritty hack-and-slash that combines traditional console gaming sensibilities with clever touch-based controls, and does it with a flair for style. Add to that a stunning graphical showcase, and a great soundtrack, and you have something that seems pretty exciting, at least on the surface.
Touch Arcade: We've been keeping close watch on the development of Bladeslinger [$2.99] (and so have you, as evidenced by our anticipated game lists). After a soft launch in Canada, we've finally had the opportunity to check out this third-person action brawler.
TouchGen: I’ve been spoiled recently. In the past few months, I’ve reviewed three games whose graphics I could barely believe were appearing on an iPad. First was Need For Speed, then Real Boxing and now Bladeslinger. Any more of this behaviour and stupendous mobile graphics will become commonplace. I’m worried I’ll begin to take them for granted. I’m going to play Snake for five hours straight after I finish this review to gain some perspective.