230°

NieR and Dragon Quest X Producer Hints at Major Friday Announcement

Andriasang: NieR and Dragon Quest X producer Yosuke Saito is teasing a big Friday announcement. He seems to be pretty excited about the announcement, as he made two Tweets about it.

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andriasang.com
zeal0us4585d ago

Nier2?

How was Nier1? I never bother trying the game.

Lavalamp4585d ago

In a word: amazing! While the combat didn't have the deepest system around and the graphics/animations were a little off, the narrative, characters, and art style were incredible! And hey, it was actually fun! Oh, but the best part was its musical scores. They went above and beyond in setting the mood of the set-pieces, they were genuinely moving when heard. What I wouldn't give for another Nier game.

Kamikaze1354585d ago

It sucks, to be honest. The dialog is decent, but the story sucks, graphics are poor, gameplay gets far too repetitive quickly, side-quests are for the most part just fetch quests, the enemies and design don't seem inspired at all, and it's not too long. The only good thing I can think of is the voice acting, but even that isn't too great.

50°

A NieR Retrospective with Yoko Taro, Yosuke Saito, and Keiichi Okabe

Shuhei Yoshida chats with Yoko Taro, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.

90°

Why Action Game Cameras Suck (Mostly)

One thing about the action game genre that has less evolved and to an extent has even gotten worse is the use of camera in most action games.

SinisterMister577d ago

Good read. Some of the games mentioned in the article really do put you through your paces in terms of getting the camera right.

Bathyj577d ago

Manipulating the camera in over the shoulder view games is as much a part of the game play as it is in a first-person shooter. It's not a crutch to have a close-up camera it's a design decision to give the look and feel the developer is going for. God of Wars no cut camera is a feature many loved and gave a great connect to the action and story. Would Last of us's story have the impact it does if it was top-down isometric? I doubt it.

This article feels like an ad for Bayonetta by the end.

Cameras pulled way back so the characters are tiny is fine if that's what you're going for but it doesn't mean all games should be like that.

Nacho_Z577d ago

I don't have a lot to add to this but I'll say that whenever there's an option to do so I'll always have the camera close in.

Football games are a good example, yes if you zoom out to a birds eye view you can see everything unfolding like a general on a battlefield, and you'll be effective, but it's not fun to play that way in terms of enjoyable gameplay or immersion.

Solitariussaint577d ago (Edited 577d ago )

Wow this writer sucks at modern action games. Controlling the camera with the right stick has been a thing since the original DualShock, it's been commonplace ever since.

If you have trouble with God if War '18 and Dark Souls camera angles, then you're pretty much bad at controlling the camera period.

I prefer having the camera up close too for the most part, I wanna see more detail and be up close to the action.

Hofstaderman576d ago

Why use God of War as a thumbnail? I didn’t have an issue with the camera

50°

The Best Post-Apocalyptic Games To Play in 2022

BLG writes: "It’s hard to get away from the post-apocalyptic genre. It saturates film, television, and video games. Nowadays, it seems like there’s a never-ending supply of destruction. Media, developers, and storytellers are obsessed with how people survive once the world ends. And with good reason! We all love getting to see a somewhat familiar world marred by zombies, the fall of man, or nuclear disaster. There is a certain excitement in imagining what society does once the world has fallen apart"

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bosslevelgamer.com