MMGN.com writes: If you've read our 3 features on escapeVektor: Chapter 1 over the last few weeks, you'll hopefully know all about the game by now. We thought we would finish off by sharing what we believe are some key principles of game development, and show where we applied them to escapeVektor: Chapter 1.
This week’s update for the various digital distribution channels on Nintendo consoles see a whole host of rearrangements taking place. New releases, add-on content, price drops and limited time discounts are all available from today on Nintendo 3DS, Nintendo DSi and the recently launched Wii U console.
Digitally Downloaded writes: "The Wii had a bit of a reputation for being a console of shovelware and great Nintendo first-party titles, but the reality is that there were a lot of great releases that flew under the radar."
Nnooo are the development team behind hit download titles, like escapeVektor and Spirit Hunters Inc. We caught up with Creative Director and found of Nnooo Nic Watt...
If there's one thing I've learnt from N4G, it's game development and how easy it is.
1. Dont be lazy. Any probelms, anything that didnt meet 'gamers' crazy demands, laziness, plain and simple.
2. Only the PS3 can handle your vision, any other platform will require heavy gimping.
Messing around obviously.