Carl B. of RoboAwesome.com ponders why boss battles are even in Deus Ex: Human Revolution.
Still a great game
Yeah, just picked this game up through amazon while they had it for $35... loving it. Very immersive.
Always thought this was a game I would enjoy, especially after I learned you don't have to be stealthy!
Still need to play through this one.unfortunately gears of war happened
If the boss battles were not developed by Eidos, as this article states, it makes me wonder all the more who was it that decided that such anachronistic sections were necessary for DE:HR? If boss battles were necessary, they could have been much more imaginative (and in keeping with one's character) than the current ones are...
They were outsourced, apparently. Even still, if they weren't favoured, then why not just change them to what would suit the game?
I decided not to be concerned any more with Deus Ex issues or pseudo-issues. Traded my game and got very little for it ($22.95; Gamestop; Paid $59.95 originally.) Can't recall playing a game that depreciated so much, so quickly.
Ya just typhoon them all.
I am only past the first two boss battles, but they were not very good. Playing stealthy(although I haven't upgraded my stealth augmentations past the first upgrade), it's pretty annoying going from not having anybody alerted(except for the scripted parts) and repeatedly getting the Ghost xp bonus to being thrown in a firefight that I am obviously not prepared for. The first boss took me forever because I had nothing besides the stun gun for a weapon. The second boss battle wasn't as bad because I kept grenades and a heavy rifle to take that boss down.
Your right dineldinkse, this is a great game. A game that is also designed for strategy and planning with consequences to be concerned about, just like real life. :)
Heavy rifle is good, but I think the best gun in that game for taking down tougher enemies is the upgraded revolver. Already really powerful, but once you buy the explosive ammo upgrade you've basically got a really accurate grenade launcher. One hit kills for heavy armored troops.
the boss battles where waaaays to easy. same tactics on all the bosses lol.
You can beat 3/4 of the bosses without firing a single gunshot
the first two had boss battle too, but they were a lot more manageable, like, fighting the guy with the big guns in a open space with lots of cover... it's just that the boss battles were badly implemented...
They were in there because Square Enix are Japanese and pretty much all Japanese games have boss battles, so they did it to appeal to the Japanese fanbase.
Adam Jensen's primary desire was to find out who was responsible for attacking his girlfriend and other innocent people. Confronting these people one by one is fitting, in a Boss battle or not. But I thought at least the first 3 Boss battles were on the right level of not being "The Main Event", they were the hired hand. If you thought there would be no confrontation with such persons individually and did not plan ahead. Then you did not realize your playing a game that is also designed for strategy and planning. Example; If you just cater to a pistol and a sniper riffle and not including a more "devastating" weapon (with EMP's, grenades, gas grenades and so on) along with you. That is just poor planning on your part. This game is also about consequences ... deal with it, plan ahead next time. :) If I get any negative responses from what I said, I do not care. I am well satisfied with what Deus Ex: Human Revolution has offered. And I can not wait for more content. :)
You missed the point entirely. Deus Ex: Human Revolution is not about consequences. The fact that nothing you do up to the ending affects the ending is proof enough of that. Deus Ex: Human Revolution, much like its predecessor, is a game that is about freedom of choice. It is a game that offers multiple solutions for all of the problems you encounter, except for the boss fights. Those are pretty straightforward. I would argue that you do care about negative responses, because you made a point to preemptively respond to said responses. Putting in bosses that you have to kill is in direct contrast to what Deus Ex is about. Fans of the series are completely justified in complaining about it, and even the developers themselves have stated that they are not happy with the boss fights. You are wrong. Deal with it.
Pro_TactX, thank you my friend, I have already dealt with it. - "I am well satisfied with what Deus Ex: Human Revolution has offered. And I can not wait for more content. :) " But I feel I need to clear something up here. - "This game is also about consequences." I gave an example on consequences, when one person does not plan ahead in this game alone, Deus Ex: Human Revolution. I am not talking about or referring to the history of Deus Ex or any other game. This comment was about not being combat ready. If you miss understood, I am sorry for not being clear enough. :) Pro_TactX, I know you would agree that it would be childish to continue on with this discussion of who's right or who's wrong. If your hurt or offended by the Bosses in this version of the Deus Ex series. Coming from a Deus Ex fan as yourself, I can understand. Lets move on and play what we all love ... video games. Personally, Deus Ex; Human Revolution is now one of mine. It's not 100 % "perfect" but I am having too much fun anyway to care. :)
It would be childish to continue on with this discussion of who's right or who's wrong. If your hurt or offended by the Bosses in this version of the Deus Ex series. Coming from a Deus Ex fan as yourselfs, I can understand. Lets move on and play what we all love ... video games. Personally, Deus Ex; Human Revolution is now one of mine. :)
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