Nowadays, genuine fright is a bit of an odd commodity in the videogame world. At first I thought that I had outgrown the idea of being scared, that perhaps I had simply become desensitized by absorbing everything the survival horror genre had to offer me over the last twelve years. Or maybe it had something to do with the evolution of videogame horror. RPGs had long since turned a blind eye to its turn-based roots, maybe horror was going through a change of its own. Perhaps horror wasn't in the scaring-people-business anymore.
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."
Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.
still surprised a game like this is digital only. more surprising is that it is longer than many 60$ games.
i cant wait for this. not since Siren blood curse has a horror game been as creepy.