1UP: Have we as a culture forgotten just how great Resident Evil 4 is? It seems that way to me sometimes. Admittedly, reinventing a long-running series on the GameCube during the PlayStation 2's reign of complete dominance didn't do the game any favors; sure, RE4 eventually found its way onto other systems, but third party games on Nintendo's previous platform received about as much attention as they do today on the Wii (Viewtiful Joe is forever lost to the ages). And let's not forget that Resident Evil had become a complete joke by the mid-aughts, with a glut of spin-off titles tarnishing what once stood as a somewhat respected franchise. Thankfully, Resident Evil 4 showed up just as the series entered its roughest patch -- and if you're one of those people who think this fourth installment somehow destroyed Capcom's zombie-verse by changing things too drastically, well, I wish I had enough time just to explain how wrong you are.
Matt Evans said: Resident Evil 4 marked a significant departure from the traditional survival horror gameplay of the previous entries in the series. With a fresh perspective (both story-wise and camera-wise), it revitalised the franchise and became one of the most influential games of its generation, and arguably still the best in the series. The PlayStation 2 version, released in October 2005.
This is how the Resident Evil 4 remake was reinvented again for VR.
And Capcom, being Capcom, chooses to keep the VR versions limited to certain headsets in a niche that is already small.
I'd give my left nipple for an official RE2R VR mode. Praydogs was good but the real deal would be incredible.
Shame they don't seem to have any interest going back to these releases. RE7VR even already exists just tweak it and pop it on PSVR2. Nnngggg.
Capcom has announced that Resident Evil 4 remake sales are now at over 7 million units, Street Fighter 6 is at 3.3 million and more.
A pretty bold statement. What some people on 1UP said is what makes this game japanese. LOL
This is what happens when legendary developers have big named companies backing them up. Unfortunately many of these Japanese devs have now gone independent, ergo losing a lot of polish due to tighter budget constraints (Vanquish, Shadows of the Damned).
Many people can criticize 4 for completely revamping the formula (which is a pretty bold move especially when you have 4 games prior that uses the working forumla). I'm one of those who welcome the change due to the fact it fits the story very well as it no longer revolves around zombies but this time the enemies you encounter are sentient so the "action" formula actually works best here.
Both story concept and gameplay designed meshed well which is why Biohazard 4 would always be the defacto standard of how action games are done right. Too bad Shinji had to leave before finishing the epic saga of Biohazard.
-End statement
Classic.
when people evaluate the state of Japanese games they tend to overlook Nintendo. Zelda is a franchise developed by Japanease game developers, so is Mario.
Apparently 1up has never played MGS4.