Kotaku: For all of these delightful reasons and because it's not a very long game, I did get through Driver: San Francisco in a weekend. At least, I got through the main story missions, of which there can't be more than 20 or so. There appear to be at least a hundred side missions and a raft of online options I didn't even start. Leave it to me, though, to be satisfied with a weekend of innovation. In those 20 or so main missions I didn't just do some of the things described above. I met new surprises at almost every turn. I drove through a nightmare. I drove toward a tide of cars barreling sideways toward me. I once had to chase myself. There are other mission shocks, too good to ruin for you.
Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Boo hoo, Blur was also a great game and nobody plays it or talks about it.
I disagree. The demo was very underwhelming.
This game is the biggest surprise I've had this whole year. It's very well done, enjoying it loads.
Burnout Paradise meets Life on Mars, in a GOOD way.
edit: and a little Quantum Leap
Space Marine - Warhammer 40K is also a good game and underrated.