CNET: Over the years, there have been many amazing tracks written for video games, whether it be a catchy 8-bit loop or a soaring operatic tear-jerker. We've compiled a list of some of the most interesting and striking video-game tracks we've ever heard.
Cultured Vultures: We’ve rounded up the most well-aged PS2 games out there, just in case you’ve been meaning to revisit some childhood memories, or even if you’re checking out the PlayStation 2 for the very first time.
id throw haunting ground into the mix. it still looks fantastic.
but i still dont quite understand why we never got a dragon quest 8 remaster for ps4. even the damn 3ds got one.
Silent Hill 3 was straight up sorcery. It has better hair animation than most modern games, which is wild to me.
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
With Metal Gear Solid Delta on its way, we look back to see how the original Snake Eater is the foundation on which the entire Metal Gear series is built and is without doubt the greatest prequel ever made.
The fact you can kill the end by either changing your console clock or my way when he is on the dock is such a cool Easter egg.
My video/play through i time coded the part of end getting killed at the dock
https://www.youtube.com/liv...
The river scene with ocelot's dad will also change depending on your kill count
https://www.youtube.com/liv...
So many things that can change on each playthrough
Oh also the iconic ladder scene always a classic
https://www.youtube.com/liv...
Personally DMC3 is my favorite prequel. MGS3 is top 3 though next to Kingdom Hearts Birth by Sleep.
Kinda surprised Red Dead 2 isn't IGN's pick for best prequel.
My personal favorite song is definitely Still Alive from Lisa Miskovski featured in game Mirrors Edge. Can't say, that the game has a best soundtrack ever, but this song its really outstanding : )
Zelda? Bwhaha, what a joke. Play Crystalis, now THAT's the best NES music ever there.
OMG. I'd forgotten about the MGS2 theme song. Yesss! I remember whenever it played at the title screen, I'd never press 'Start' until the whole song had played. :O
Also, I think Raziel's theme from Soul Reaver should be on the list. It's pretty amazing, especially 2 minutes in...
http://www.youtube.com/watc...
i think the opening music for tenchu 2 is awesome
How could they omit Crono Cross:
http://www.youtube.com/watc...