SarcasticGamer - There’s a feeling that players should relate to with a Souls game. It’s a mixture of confusion, being overwhelmed and getting thrown far outside your comfort zone. From Software offered this in Demon’s Souls by creating a world where you weren’t safe, dying would have potentially devastating consequences, early uninformed decisions could dictate the pace of the entire game and not every system was immediately evident.
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
It will make you toss the controller at the TV screen