There’s no two ways about it, games are becoming more cinematic. Be it the engaging and witty dialogue of the Uncharted series to the Michael Bayhem of the COD franchise. Hell, Heavy Rain even made a stab at being an adult thriller. This generation has managed to produce narrative entertainment in ways that would have been nigh-on unimaginable on last generation’s consoles.
But there are two problems with this. Firstly, some games want to be considered as works of art so badly, they forget to tell a decent story and end up looking a bit try hard and dim, like the aforementioned Heavy Rain. Secondly, if games do eventually become the best way to craft a tale or universe, what will happen to all those hard-working film directors?
So what can be done to remedy this situation? Let’s get our favourite film directors making some of our favourite games.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Who would you want to make the next Resident Evil?