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Euclideon's Unlimited Graphics Converter is a preview of what's to come

Software Development company Euclideon claimed to have put an end to polygonal graphics technology as we know it. Although there are various other ways of creating graphics for video games, the current polygonal system (explained in detail in the video contained in the article) is considered to be the most efficient and as such is standard throughout the industry. Euclideon claims to have build a converted to convert polygons to unlimited cloud data. Is this the future?

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