The rights and wrongs of crafting Fractal

indiePub has published a "developer's blog" by Cipher Prime, the indie developers behind puzzle game Fractal: Make Blooms Not War.

From the article:

"Fractal: Make Blooms Not War was a very hard game for us to make, both the first time and now the second. We've done a lot of things right but we've also done plenty of things wrong. Let me explain..."

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