GR - "It would be inaccurate to call Dark Souls and its predecessor, Demon Souls, JRPGs simply because they were developed in Japan. Both titles are akin to the difficult and unforgiving roguelikes and action RPGs devised by Western game developers."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Good thing this is coming on the 360.
(I've pre-ordered the game), but that was a bad commercial. It was a clusterf*ck of videos of the game with poor organization. If I had no idea about the game before the commercial, I would still have no idea about the game after the commercial. Maybe it appeals to the Japanese RPG audience... idk