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iamnsuperman2718d ago (Edited 2718d ago )

That is quite bad. Scratch that, that is really bad

dangert122718d ago (Edited 2718d ago )

I got it 2nd hand for 2 reasons
i did't wonna spend £40 on something i was totally unsure id enjoy and it took agggggggggggges to go down in price
great game though

if i could't of got it cheaper 2nd hand i would't of got it at all

Bereaver2718d ago

I'll never buy second hand. I support developers. I only buy second hand what can't be bought in stores anymore.

Buying second hand doesn't support developers.

Prove it wrong.

kramun2718d ago

I bought it second hand as well. It's a good game, but I'm glad I held out on buying it brand new, because I don't think it's worth paying out full price for. Imo.

TOO PAWNED2718d ago

didn't get it day one, but I got it new.
And those same people (like ones above) wonder why there are no more original IPs.
In this case you buy at least new game. It is great game, and worth the money since it is not like it is just another FPS.

dangert122718d ago

Well thats up too you I agree with supporting the devs I try to but like I said It took ages to go down In price so In the end I just got it 2nd hand heavy rain Is a genre I never touched before and thought the demo was boring but something made me want to play it but i wearnt paying £40 based of them demo thankfull the game is much better then that little section and i don't really have £40 to waste on shit i don't like maybe next time they will price it better ? well it was but the price drop took way too long

BabyTownFrolics2718d ago (Edited 2718d ago )

buying it new or used is the consumers choice

I'm not gonna sit around rationalizing why someone should take that option away from me. I'm quite surprised that so many people buy into this idea that the devs are not making their money.

There was never any guarantee that they would have gotten that supposed lost 1 million customers in the first place. unless new games come down in price at a pace to beat the used sales market I see no reason not to buy used.

We should not be punishing or belittling the smart consumer.

@Breaver

Buying secondhand does support the devs in two ways:

1. If I really like the game then I might buy there next product new day one.
2. If there is any dlc for the game then I have to buy it from PSN or XBLA and that right there is a revenue stream.

I see no reason to point your finger at folks who buy used as state they are not supporting devs that is bullsh_t.

gamingdroid2718d ago (Edited 2718d ago )

I only buy new, always have and always will as long as I can find a new copy at a reasonable price.

That said, I don't know why gamers have this notion that the gaming industry should get some special treatment. Many industries face the exact same problem, like movies, music and other software.

In fact, with movies you are even more likely to trade it in because the experience doesn't really scale to 10-15 hours. After all, how many times can you watch a movie?

Entice people to keep the game longer by creating a great game, provide compelling DLC, and create a fantastic community.

If companies are reducing my freedom to play games, I will boycott it and not buy it at all.

-Alpha2718d ago

@Baby

Is what you are saying about supporting the devs through a used market any different than pirating a game though?

Sure, you don't pay the stores a dime, but you also don't pay the developers.

I am all for the option to buy used (certain publishers like Activision IMO deserve used game sales and I intend to buy their products but not support them financially), but if this is the case, then devs are going to fight back by doing cheap DLC tricks and withholding content on disc.

We are already seeing things like online passes and DLC ruining the core game experience and it's only going to get worse. I feel for developers, but because of potential used games, they are screwing over everybody else.

AMZSS2718d ago (Edited 2718d ago )

@-Alpha
Well ... Second hand is every one's right , if you don't like it don't do it , but you should not take people's choice .
The dev job is to make a good game and to get the money by selling it to stores , your job is to look for the better deals and take them . The dev which you care about and support will not give you money when you need some .

Christopher2717d ago (Edited 2717d ago )

***The dev job is to make a good game and to get the money by selling it to stores , your job is to look for the better deals and take them .***

And then question why a new IP you liked isn't getting a sequel or why the big dev companies are buying up all the small ones or forcing them to close or wondering why next generation game costs go up another $20 or wondering why they are implementing more online passes or ...

***The dev which you care about and support will not give you money when you need some .***

Yup, but they sure as heck were the ones who made the game for you in the first place, not GameStop.

No other business is going to give you money, but they will stop producing if they're not making the profit they need to stay afloat.

dangert122717d ago

@cgoodno
well said bubbles

also though i got HR 2nd I became a fan of the Dev and may support future releases by brand new before price drops etc because now I have faith In them after playing them...If I had not got it 2nd hand I would't give too shits who they are as the would of been unproven to me and only made a niche game I played a boring demo too

blackmagic2717d ago

I buy a car knowing that I can sell the car down the road and buy a new car. The car company doesn't get any money if I sell my car but they do get money when I buy a new car with the money I got from selling my old car. There are many people who only buy used cars and the car companies never get any money from them either but that is part of the ecosystem. Nobody gets grief about not supporting the car manufacturers when they buy a used car.

Quantic Dreams needs an attitude adjustment. How many people would have not bothered with their game if they knew they couldn't sell it used?

AMZSS2717d ago (Edited 2717d ago )

@cgoodno
Many games didn't get a sequel , we got over it !

Also the devs doesn't make the game for me , they made a product and I liked it so I bought it as simple as that .
You don't like gamestop ? You still have a choice to sell the game your self and cut the middle man you will also get a better deal .

Also these companies can get a better sales if they give consumers a choice like free dlc with the new game not to take their choices by puting online passes .

gamingdroid2717d ago

***Yup, but they sure as heck were the ones who made the game for you in the first place, not GameStop. ***

Yup, but the developer didn't sell the game to me. The retailer/etailer did that.

***No other business is going to give you money, but they will stop producing if they're not making the profit they need to stay afloat.***

If it didn't profit, then it probably wasn't worth it to the consumer. Pricing is set by supply and demand thus affecting profits. I don't support companies that don't produce enough value unless it is a necessity.

***And then question why a new IP you liked isn't getting a sequel or why the big dev companies are buying up all the small ones or forcing them to close***

and how many small studios become big studios? If you aren't growing, then likely you are doing something wrong.

*** or wondering why next generation game costs go up another $20 or wondering why they are implementing more online passes or ... ***

Online passes are implemented because the companies CAN CHARGE you extra, they wouldn't if they couldn't. It has nothing to do with the need for the profit. That is a false assumption as these big publishers make huge profits.

Besides competition and demand is suppose to keep prices in check. We don't need to artifically "protect" the industry, especially an industry as large as video games. Why do you think the average selling prices of video games are going down right now? Competition and market saturation!

Treat all businesses equally, especially video games industry that isn't a necessity. It's not like it is medical research or something.

The size of the industry is plenty healthy and among the largest it has ever been. If anything, it needs more competition to weed out the [email protected], not to artificially create jobs. Leave that to our government.

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Aloren2718d ago

Quite simplistic too. They probably lost a lot of money due to second hand sales, but just cause 3 million people have trophies doesn't mean they lost one million sales, people borrow games to their friends, some have several psn accounts on the same console...it reminds me of the music industry claiming they lost 5 million sales when something is downloaded 5 million times.

It's also strange for Quantic to mention that considering how happy they were with the sales when the game came out, but well, noone likes to lose money.

iamnsuperman2718d ago

"but just cause 3 million people have trophies doesn't mean they lost one million sales, people borrow games to their friends"

They still lost sales. Unless you friends are sending money to the developers they loose sales this way too. Also I am not sure why anyone would complete the game again on a different account and try to get the trophies again.

Aloren2718d ago (Edited 2718d ago )

I'm not saying they didn't lose any sale though. Just not one million.

Regarding "Also I am not sure why anyone would complete the game again on a different account and try to get the trophies again." I wasn't thinking one person with several accounts, but you know, dad and kids, brothers or sisters, or roomates...

radphil2718d ago (Edited 2718d ago )

"They still lost sales. Unless you friends are sending money to the developers they loose sales this way too. "

Honestly, i'm kinda tired of this ideology showing around on this site, in the sense that devs are suppose to be sacred that we have to abide in everything that has to deal with games, they get money.

Pozzle2718d ago

"They still lost sales."

But who's to say the people who bought/borrowed it second-hand would have bought the game brand new if that was the only option?

For all the devs know, those gamers might not have even considered buying the game if their only option was to buy it brand new.

Solidus187-SCMilk2718d ago

Im sure they lost some sales, like every dev. but I think part of that number thay came up isnt just all used sales, but borrowing and renting form blockbuster and especially GAMEFLY.

Blaming the used game industry for the difference between games sold and people who played it is not the complete truth. Alot of people probably borrowed and rented the game, not every one of those extra people bought a used game.

gamingdroid2718d ago

... and maybe Quantic Dream gained sales from others trading in other games to afford Heavy Rain. The other side of this is that now there is an extra million people that are more interested in getting the sequel.

Still, 3 million getting a trophy is a far cry from "I would buy it new" if it wasn't available used. People might have borrowed it or rented it.

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egidem2718d ago

Well, I got it brand new. These guys made an awesome game and they deserved the support. I remember learning how to make that Origami duck out of the included paper while the game was installing - brilliant idea by the way.

JsonHenry2718d ago

I wonder if car manufacturers could use this excuse with their shareholders and get by with it?

room4142718d ago

How could they? When you buy a new car the cost of manufacturing that car is completely covered. When you buy a new game only a very tiny fraction of the cost to manufacture that game is covered.

nickjkl2718d ago

really

once a car manufacturer ships the car to the dealership they already made there money

its up to the dealership to make there money by trying to get the highest deal for the car after they received it

JsonHenry2718d ago

And once a game is sold to a group of stores they don't get their money?

radphil2718d ago (Edited 2718d ago )

"once a car manufacturer ships the car to the dealership they already made there money "

And it's the same when they ship to major retailers for gaming. They just don't allocate product to companies without any form of insurance.

You would think with the amount of flak that some of these companies talk about used sales, don't you think it's weird why they continue to do business with the used company market?

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Ramas2718d ago

oh really, poor you.... And if serious every company is loosing more or less on used games it is just away it is. Unless you do games with cd key then game is worth nothing when key has been used.
p.s. i still have heavy rain special edition.

Theo11302718d ago (Edited 2718d ago )

Or the game sucked badly that It didn't sell...So they turned to alternatives because they weren't sure if it was good(which it wasn't); now if people like it, they'll play the next game by QD

CaptainMarvelQ82718d ago (Edited 2718d ago )

2 millions copies is hardly not selling.I can't believe people nowadays think that games need to sell halo or gears status in order to profit.If that statement is true then almost every developer would've gone bankrupt by now.A lot of games,and i mean ALOT sell below the 1 mil. mark and yet,they get sequels.so that must mean that profit is being made.

I'm sure QD are just trying to make their point,who wouldn't be sad if there was a chance for his game to sell more copies?

EVO-OM3GA2718d ago

Got my copy second hand..

room4142718d ago (Edited 2718d ago )

Got mine brand new. I like to support devs so they can keep making games for me.

Alos882718d ago

You got over a million sales, compared to devs who barely get 30K sales because of used game sales you can hardly complain.

EVO-OM3GA2718d ago

The amount of money it took the develop the game wasnt covered by its sales.

Aloren2718d ago

Of course it was. Back when it was released they claimed all around how happy they were with the sales because they were afraid it wouldn't sell enough blabla. Considering it sold one additional million since then, I seriously doubt they lost money on this one.

CaptainMarvelQ82718d ago (Edited 2718d ago )

Last time i checked Sony said they were happy with the sales the game turned by selling 1 million prior to 2-3 months after release.It must've at least covered the development costs,if not made profit.
As i've said in my earlier post;games don't have to sell 5-10 million copies to profit.Last time i read about an article saying that Rockstar's Max Payne may cost 105 MILLION! and it needed only 5 millions sales to come out even with development costs....So assuming Heavy rain was 30 million to deveop for,you do the math.

EVO-OM3GA2718d ago

@Aloren and CaptainObvious

The game selling 1 Million across all regions is good, but its hard to say how many of the games SOLD were sold at full retail price or sold in SALE because Heavy Rain was in Sale in my Local Gamestaion a Month or 2 After its release.

DeadIIIRed2718d ago

Not only that, but how can they say they "lost" 1M in sales due to the used market? I would be willing to guess that 3/4 of that 1M wouldn't have even bothered buying new if the used copies weren't available.