From We Got This Covered:
'Bodycount is thought of as being the spiritual successor to one of my favourite first-person shooters from the last console generation: Black. Developed by the same team (Codemasters Guildford), it’s another shoot first, ask questions later experience.
The problem is that there isn’t much else to it. It’s all gunplay and pretty much nothing else, with a vague and poorly explained storyline which will leave players caring very little about the world they’re interacting in. The latter part is an absolute shame considering the obvious potential for an interesting storyline to have been created around the game’s premise. Though, with only a handful of short cutscenes and very little dialogue other than mission orders, that boat has sailed into missed opportunity waters.'