Ironhammers: Over the past week, I’ve spent a little time with the multiplayer beta for Red Orchestra 2. My first thoughts? “Wow, I really suck!” There’s no nonsense here, and certainly no space for any shenanigans. The sense of realism will hit you in the face just as quickly as the virtual bullets hit your character in the skull. Venture into open space from the wrong angle or at the wrong time, and you’ll be awaiting a respawn — which still tries to enforce a true to life feeling by spawning players in waves, in order to simulate reinforcing units.