Ted Price: "Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD."
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Where the 20gbs came from???
"We also include a lot of data in the form of game movies in both HD and PAL formats"
are obviously not as great as microsofts, every1 knows that, wen compressed by m$, I highly doubt this game would b quite the size of oblivion compressed. but they dont need them to be anyway, cus of the bluray discs.
Even when given proof, you guys still say "Lies!". How silly. As for the compression statement, all I can say is "I told you so".
Even when a 3D grapics artist tells you straight up how much space 3D models and textures take up, you still fall back on the "Microsoft has better compression techniques!" cop-out. Got any proof to back up that statement?
BTW, it's BECAUSE of heavy compression that 360 titles are only using around 2/3 to 3/4 of the 360's CPU power for actual game code. Look up the Xbox developer powerpoint slide and you'll find out that an entire core is often dedicated to heavy decompression.
Cell processes compressed data faster than pure data so there's no worries for PS3 devs.
300 mb per loaded unique environment...
40 unique environments...
=> 300mb X 40 = 12 GB
only the unique, non-repetitive data on 40 levels crosses DVD-9's capacity. Not to mention vids, cut scenes, scripts, unlockables, online-coding and assets, regional coding stuff, multiple voice overs in different languages and also a BIG multitude of 'non-unique' data, clearly makes up around 5 gb more, thusly around 17gb at the minimum, easily ipto 20gb.......even more than HD-DVD...and its just a launch title, AWESOME ! next-gen starts Nov. 17th !!!
Thanx to BD