PC Gamer writes: "Tom Chilton, lead developer on life-altering MMO, World of Warcraft, has been speaking to us about the recent dip in World of Warcraft’s playerbase and the value of PC as a gaming platform.
Tom says that PCs are on the up, and that the “big spike” and “bigger dip” in player numbers post-Cataclysm is not a cause for concern. This is good news for everyone.
“In a lot of ways I see the PC as potentially a re-emerging sort of platform,” says Tom. “I think that the PC has always offered ways to approach games that you can’t necessarily approach on console, even if it’s just because of UI restraints.”
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
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“I think that combined with the digital distribution in a lot of ways has the potential to me to make the PC a really strong gaming platform going into the future,”
Hell yerrr it does :), i know a lot of peeps who quit WoW and just went Steam heavy with their gaming , can't wait for Dota 2 and BF3 to hit PC gonna be booming :D
The game is years old people wanna move on
The reemergence of PC gaming isn't the cause of WoW decline. Boring, repetitive game-play is.
Seriously...what did Cataclysm add to the regular formula? Climbing trees with on screen buttons? MIND BLOWING!!!!
yet wow still has 11 million people paying $15 a month to play an 8 year old game and makes more money in a month or two than 95% of all other games released this year, last year, the year before or next will in their entire lifecycles, so, i think they are doing ok!
I would love to see how many zombies would come crawling out of their bedrooms if all of the servers and cloud storage banks suddenly went kaput and all client information was eternally lost...