Nick Silversides from The Average Gamer interviews Stuart Tilley, Game Director of wipEout 2048 about the biggest change to the weapon system in wipEout history, track editors, voice activation, photo mode and the prospect of another wipEout game on the PlayStation 3.
The Persistence Enhanced is due on June 4th for PC & next-gen consoles. The devs at Firesprite explained to Wccftech how ray tracing actually improves the gameplay of the rogue-lite survival horror title.
Firesprite Game Director Stuart Tilley revealed to Wccftech that The Persistence Enhanced Quality Mode will run at dynamic 1080p@30 with ray traced effects on PlayStation 5 and Xbox Series X. Xbox Series S won't have the Quality Mode with ray tracing, though.
So pc gamers with say gtx 1080's or 1070s or 980ti or Rx 5700 xt can do 1080p 30 with ray tracing on this game lol.
Dynamic* 1080p 30. Performance Mode is a Dynamic 4K 60. Ray Tracing means the game is rendering 1/8th the pixel output... Damn.
And here Metro Exodus is aiming for 4K60 with RT, assumed dynamic but still. RE Village gets close-enough to it with their limited RT too. The trailer really doesn't make it seem this has any open areas either.
you need to remember that these consoles are made using AMD parts. the Navi2 GPUs are AMD's first try at hardware-based RT and they are a gen behind nVidia's RTX3000 cards. even on PC, RT on the new RX6000 cards are not worth it for now. the performance penalty is just too much as in getting 60fps is a real struggle.
HOWEVER, RT is a resource hog no matter which GPU you're using and IMO for very little or no benefits at all when it comes to gameplay. it looks nice and all but you have to stop playing the game to really appreciate it or you're just gonna miss it altogether. maybe on-rail picture-snapping game like Pokemon Snap would benefit from RT, other games, not so much IMO. I hope devs don't go the route of putting too much effort into RT that will compromise their game design. we're already seeing it now with useless puddles EVERYWHERE in so many games just to show the game has RT and that's very annoying! IF IT's up to me, I would let all games RT-enable BUT only in photo mode.
Cool I guess,.. Would rather play it again, the way it's meant to be played,.. with PSVR. It is not that game itself does not have a pretty great gameplay loop,.. but it is just not the same playing it flat.
Firesprite's Stuart Tilley said that the impact of SSD in game development will be massive, as often features had to be discarded simply due to the long load times they required.
Yeah but no game has really been built around it, closest case would be star citizen which runs like hot garbage without an SSD according to what ive heard. 1st party games should show what it means to build your game from the ground up with SSDs in mind
"Yeah but no game has really been built around i"
That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..
"That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc.. "
@CaptainCook those aren't game play features thought an example would be Spider-Man for PS4 or racing game in general the speed that spider-man swings is limited by how fast the HDD could load the city around him so they had to slow down spider-man.
Which directly effects game play unlike all the things you just listed games don't need to be built to take advantage of those as it an inherent byproduct of using an SSD.
“That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..“
When a game is built around an SSD that absolutely cannot run on a HDD then we’ll talk. Until then it’s facts.
CaptainCook *attempts to list features to show that PC games are built around SSDs*
Ends up listing additional features that prove that PC games offer optional enhancements for SSDs, but are not designed around them.
“ When a game is built around an SSD that absolutely cannot run on a HDD then we’ll talk. Until then it’s facts.”
Hard drive ain’t going anywhere for the foreseeable future, and I doubt any third party devs want to make games which would only work on the SSD.
Captain cook, you partly right, PC games are already built on SSD problem it's not 100% take advantage of it, even crazier is that Xbox will have a great SSD as expected which PC will have the same. Sony instead of going with the flow, they are skipping the flow and doubling it down with requiring the game to 100% on SSD is going to be crazy. PC will not have this at least for at least a year,
PS5 will be bottlenecked by CPU and GPU. There is a reason UE5 demo ran at 1440p 30fps. SSDs won't magically push that up to 4K 60fps. You need a more powerful GPU.
@Amazinglover
Captian cook says "That's a lie, Games on PC on SSDs offers advanced features like Fast loadings"
"@CaptainCook those aren't game play features though"
Then goes on to state loading times in Spiderman, oh the irony.
***That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..***
That's not what the person being quoted in the article is talking about, though. That's just doing the same thing faster.
They're talking about designing games where SSD is required and can be more massive in design as well as lack typical loading concepts in those same worlds.
Essentially you're arguing that PCs have had 4k for ages now, but the discussion is about using raw textures as a design core.
It benefits everyone here, including PCs, when games aren't designed around the lowest common denominator or when the lowest common denominator is advanced closer to what is available on PC.
The real question I think we should be thinking about is will anything really change for many games with the Switch and whatever Nintendo comes up with next still having lowest denominator concepts for this generation let alone then ext.
Games on PC are designed around assets being fully loaded into memory, typically as a package that involves a particular "scene" of a game. This is the same way it's done on consoles now. SSD does allow that stuff to load faster. There is a passive improvement for games that do texture streaming, and since SSD tends to be more efficient at handling virtual memory, assuming it's turned on, which PC OS's use, they tend to have better performance all around, but those aren't features specifically designed around utilizing the speed of the SSD.
@King
"Hard drive ain’t going anywhere for the foreseeable future, and I doubt any third party devs want to make games which would only work on the SSD."
This is an absolute truth. Which is why I believe that Sweeney is trying to push the idea of SSD as a minimum standard in PC really hard right now. Multiplats aren't likely to be able to fully utilize the SSD for game design features, so they'll use more passive improvements, and possibly console specific builds to help optimize the console games themselves. But they won't be using features that absolutely require the SSD directly in the game design itself.
Best we can hope for is that at some point in the generation, SSD on PC becomes a minimum spec, but I'm not sure that will happen anywhere soon in the next generation of consoles.
It only helps load times. But since devs have to assume people will still be using old storage tech, they won't be making design choices on the assumption of a super fast SSD standard.
And that is the problem with PC game development, they have to make the game work on the minimum configuration, which can much far slower than the fastest PCs available.
So the faster PC will load faster, have higher resolution and frame rates, etc., but they aren't going to build in features that only work for the top 1% of their customers. Console developers know exactly what their target device is capable of and so can make use of it all.
Ya know what the sad thing here is. People write off the SSD because their console of choice has a slower SSD even going so far as to call devs liars to try to downplay the tech.
How about at the start of the PS4/Xbone generation where game development switched from 95% of games being made for 32 bit OS with a 4gb (3gb usable) RAM limit to 64-buit which 95% of games are now made in and take advantage of the ability to use nearly unlimited amounts of RAM. The switch to 64bit is the whole reason we can now have 4k.
It'll be truly disappointing if this type of attitude takes hold with game developers and the push forward leads to no tech advancements.
@amazinglover
Have you played the game with Sony's new SSDs? nope. why make stuff up?
"thought an example would be Spider-Man for PS4 or racing game in general the speed that spider-man swings is limited by how fast the HDD could load the city around him"
You're talking about HDDs, while PCs had SSDs for years and newer versions releases every year.
The saying about it being better to remain silent and be thought a fool never seemed more apt than with you right now
SSDs are not the standard on PC and no game atm is built around it. Every PS5 will have the same SSD and Sony will take full advantage of it with their first partys.
Cool bro. Now if we can get the whole world with pc gaming to switch to SSDs, then we'll get to see some games built around them.
@jinsaki If you think Sony and Microsoft are going to abandon current gen anytime soon you are in for a shock. So any game next gen for the foreseeable will have to he playable on both HDD and SSD
I've been using SSD's for a decade, since they first came out. They make a huge difference in load times. The people down voting you should jump off a cliff for being stupid.
Really? It’s not the same thing as the next gen consoles. The ssd in your PC is still being held back by current tech. Sticking an SSD in a PC just pretty much speeds up load time, pop in etc is do with loading into memory etc. The next gen SSD’s are way ahead of anything in your PC and the bad news for you......you are pretty much probably going to have to upgrade your whole PC when the tech comes your way.
We are taking transfer speeds between SSD an ram that your PC can not currently do, no matter how many you have.
Realistically, The speed of Sonys ssd won't be taken advantage for at least for the next couple of years for games. It does however, future proof that part of the console and how those speed will be utilized down the road will be interesting to see. If anything, it never hurts to have a speedy drive.
Man please i guarantee Sony first party team will take advantage from the door, Sony has to show us why they choose to put so much resources into the SSD so best believe somebody gonna show off what's possible with those speeds. Same with the adaptive triggers/ haptic feedback and tempest engine(if it's as good as they say horror games will never be the same again). Launch games tend to use all the new features of a new console like shadowfall so I expect Sony devs to go all out. Buuuut I could be wrong
Here's why I disagree with you.
1. they won't Abonon PS4 players out of the gate. Possibly one game that might take advantage of the features. The rest will use a scaling feature to up Rez, but won't leave 100 million behind.
2. In all my years of gaming, I've never have seen any launch title fully make use of the newest features a console can offer. Possibly this could be different, but usually two years in is when they really start releasing games that start to dig deep into the machines capabilities. Like fine wine , gets better with age.
3. They like to save first party games for later in the cycle of the system.
Granted these systems are now completely a PC. So developers will be able to jump in. But again, because Sony is supporting the PS4 don't expect to see unreal 5 type games at the beginning. Their will be pretty games at launch, just not ground breaking.
nah. you are wrong. Launch titles from 1st party studious WILL use ssd to the max, as they always have to utilise all the new gimmicks, that's all their games ar about.
but 3rd party ones.... they WILL NEVER take full advantage of sony's SSD, they are too lazy for this. I would even guess that they will try to optimize games even less.
most of the features they are implementing are done automatically so it will be easy to achieve
All the 20 minus years one will witness how gaming was in the golden era with zero load screen
Remember Unreal Engine 5, PS5 tech demo reveal? Epic tried to hide the screen loading time.
Except, Epic came straight out and said they were not hiding a load to shut down people like you.
Hmmm....fan boy conjecture or Sweeney himself addressing this "Hidden load" directly, and without PR spin. Who to believe. It's a tough call to make.
These articles piss SOOOO many people off. They start hearing the voices in their heads telling them things that people never said, and makes them lash out at anyone that even says types the letters S.S.D.
So, here we go again.
Oh no! if the lead platform for the game being developed is ps4, they are gonna be scrapping a lot of features when they start porting it to series x.
The only thing I know is we don't know a lot until we see more actual games actual gameplay. One side is saying SSDs will make all the difference The other is saying we have a 15% power advantage and of the day this is what I believe and I could be 110% wrong
Both PlayStation 5 and the next Xbox will be able to do native 4K at 30 frames per second some games will be able to offer higher frame rate depending on what type of games the developers are making. to the naked eye difference between a game on PlayStation 5 and a game on the next Xbox graphics wise we won't be able to tell no matter what we tell ourselves we won't be able to tell that
And if somehow someway you get extra pleasure from knowing your system has faster SSD or your system has more power more power to you I guess no pun intended
Instead of us as gamers being excited about next generation we are so busy with these pretty childish arguments and we are not looking at the bigger picture and getting excited about what the future holds. no matter what both systems are going to be very powerful especially compared to the base PS4 and the base Xbox One
I think we've seen a practical demonstration of what is possible. I know it's not as obvious as maybe a game showing it off, and realistically, some of the advancements of next gen aren't going to be as directly visible as just graphics improvements, but there is enough there to at least know what the SSD can do to improve the immersion or experience if one were to use their imagination.
SSD isn't going solve every problem that exists in gaming, nor will it allow a GPU to render better than it could otherwise. But it removes a rather significant bottleneck to current GPU rendering pipelines, and allows for better and bigger asset management to allow those GPU's to achieve their full potential without having to compromise as much for the sake of memory size.
Did anyone read the article. He said ssd in general. A 3rd party dev can now build a game knowing both Xbox and ps5 will have a ssd.
PC games have been designed to take advantage of the superior hardware. Still doesn't magically make a game run at double the frame rate or 4K. Let's not pretend like NVMe drives are slow or anything. Outside of 1st party devs, nobody is going to be able to build a game using the extra speed of the PS5's HD. Because it has to run on the Xbox and PC as well. So basically it will load the map 5 seconds faster. And even still, people need to stop pretending like the custom SSD is going to magically improve the performance of the game significantly.
Both the PS5 and XSX bring welcome additions to the console world as load times in the past have been atrocious.
That's why i think Sony will release more exclusives like in PS2 era. Since consoles are so different now, you can bet, that Sony will try to get a hold of exclusive third party deals to develop games only on PS5 to use it's all features.
No pc game has been designed ground up for an ssd, pc are 100% not taking real advantage from ssds for anything other than loading, which is why we have had so many people trying to write them off, so many devs have now said how important they are and why and yet here we are with people still trying to say the better one wont make any difference🤦♂️
"Outside of 1st party devs, nobody is going to be able to build a game using the extra speed of the PS5's HD. Because it has to run on the Xbox and PC as well."
That's just not true, mark cerny stated already that devs dont have to worry about speeds or compression, the system does that for them, they can take advantage of the faster ssd without having to do anything.
At first it probably will be just better loading.......but you forgot what else is possible, faster texture streaming, draw distances and faster geometry load in, and if they actually design to the ps5s drive first and then work down to the slower ones you will see an even bigger difference, like character/vehicle world speeds, it's not just loading......
Also that 5 second load difference, where you get the number from? Are you taking into account the flash controller?
What about the 12 lanes and 6 priority levels?
What about the gpu scrubbers? Or all the io customizations? All of that is going to translate to much more than just slightly faster loading, it's not just the speed of the ssd that you have to look at but the whole architecture.
If you truly believe devs wont take advantage of the stronger ssd, then I'm guessing you also dont believe that the devs will take advantage of the xboxs stronger gpu?
running a game at a higher resolution or adding in a different type of aliasing is not the same thing though. That's an option that can be enabled to utilize the additional grunt of the GPU. Almost every PC game has any number of graphical options that you can enable/disable tto utilize stronger hardware. Consoles don't have these features because they are closed systems, there''s no real point to options when everyone has the same machine (save for a resolution or a frame rate mode or something).
I'm not speaking ill of the PS5, I will preorder one as soon as they are available and will play all the amazing games. I just really find it funny how people honestly think that this is going to make the games run like never before or look better than they ever have. It just doesn't work that way, and unless 3rd party devs are willing to do all this crazy extra effort, literally all you are going to see is some levels load a little quicker.
1st party devs might be able to do more since they don't have to worry about their games on other platforms, but until I actually see something running side by side with an XSX game, there's no way to sit here and say that this SSD is actually going to amount to more than just some faster load times, etc.
I think gaming adheres to the law of uniformity more often than not. Given the range of hardware found in households, PC will be the lowest common denominator. Third party devs will take this into consideration when developing multi-plat games and I highly doubt there will be anything special destined for console versions. Even if you take PC out if the equation, the lowest common denominator then becomes the XSX with regards to storage bandwidth. PlayStations users aren’t going to get a redesigned version of the game. They’ll get more or less the same experience as everyone else. No one is watching a different version of a movie because their BD player spins faster. The tech will only really shine for Sony’s 1st party game studios, since the lowest common denominator (or highest) is then their own platform. Would love to see real world examples of what this SSD can do though, rather than be told it can do great things. Microsoft was hyping the cloud a long while back, talking about physics and AI processing being offloaded to the cloud and it hasn’t really shown up anywhere outside of Crackdown 3 and maybe my Forza Drivetar? If I’m not mistaken, both are 1st party games. I think we now see that the feature was better marketed towards game streaming rather than adding extra processing power to current hardware, but that’s not how it was originally marketed. Would be disappointed to see Sony’s SSD load levels half a second faster than anywhere else and have that be the only thing it can do.
Interested to see more from both camps as I’m still undecided on next gen. I spend most of my time on the Xbox, but just wrapped up with God of War yesterday (WOW!). Really hate gaming on 3-4 platforms and gravitating towards a single platform out of habit while the rest collect dust. I don’t have time for that. You can find multi-plats anywhere so I think my best bet is to lean on console exclusives more than anything else right now. I did really love Halo and Gears growing up, but I don’t think popular opinion would consider any of those franchises to be console sellers this gen. CoD, BF, and whatever else...I’ll grab those wherever I go.
SSD Impact on Games Will Be Massive as We Often Have to Discard Features Due to Long Loads, Says Dev. Firesprite's Stuart Tilley said that the impact of SSD in game development will be massive, as often features had to be discarded simply due to the long load times they required.
https://mcdvoice.me/
SSDs are nice but for Multiplayer you will still need to wait for other players until start as they may play on older HDDs.
I see Fornite on my gaming laptops SSD compared to my one x... while on my laptop you are already ingame the one x still has a loading screen - however the match wont start until all players are in.
then they will still play with PC gamers which run 10x slower SSDs. Thats something these guys dont understand.
Hopefully, this drives the prices of NVME down. We need affordable 4TB nvme soon.
Imagine a driving games with instant race. You press start and the first thing you see is the countdown. The game loaded the cars, the tracks, the spectators faster than you had time to depress the button. That is what fast SSD ( and the data pipeline to the cpu/gpu ) is all about.
Why PC Gamers are comparing stufff... Damn, All PS5 will have SSD and Series X also. That wont ever happend with PC gaming. This means that studios will not have the same restriction they have on pc gaming and the billions of version of pc´s that someone can have.
Console gamer rubbing SSDs in PC gamers faces like it new.... Bless.
SSDs appeared in 1991. Nvme 2013.
Most PC gamers will be happy engines can finally be developed to use the hardware thats been readily avaliable to them for years.
Little by little the truth of the real world implications of the SSD in PS5 are coming out. Im just curious what Sony Devs will be able to achieve next gen. It should be great.