The Average Gamer: Stuart Tilley “it’s more about wing to wing combat racing”

Nick Silversides from The Average Gamer interviews Stuart Tilley, Game Director of wipEout 2048 about the biggest change to the weapon system in wipEout history, track editors, voice activation, photo mode and the prospect of another wipEout game on the PlayStation 3.

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70°

The Persistence Enhanced Q&A - Firesprite on How Ray Tracing Improves Gameplay

The Persistence Enhanced is due on June 4th for PC & next-gen consoles. The devs at Firesprite explained to Wccftech how ray tracing actually improves the gameplay of the rogue-lite survival horror title.

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godmachine1089d ago

My absolute favorite game of this generation, in vr that is..its incredible

230°

The Persistence Enhanced Runs at 1080p@30 with Ray Tracing on PS5 & XSX; No RT Available on XSS

Firesprite Game Director Stuart Tilley revealed to Wccftech that The Persistence Enhanced Quality Mode will run at dynamic 1080p@30 with ray traced effects on PlayStation 5 and Xbox Series X. Xbox Series S won't have the Quality Mode with ray tracing, though.

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Alexious1091d ago
codelyoko1091d ago

1080p and 30...No, I'll just get the mode without ray tracing, thanks!

Alexious1091d ago

PC gamers don't have these issues, thankfully.

Mr Logic1091d ago Show
MetalProxy1091d ago

You PC gamers always have some sort of issues...don’t lie about it

SavageFlamingo1091d ago

@MetalProxy Yes. Yes, we do. Even with the latest and greatest hardware.

ocelot071091d ago

So pc gamers with say gtx 1080's or 1070s or 980ti or Rx 5700 xt can do 1080p 30 with ray tracing on this game lol.

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Tacoboto1091d ago

Dynamic* 1080p 30. Performance Mode is a Dynamic 4K 60. Ray Tracing means the game is rendering 1/8th the pixel output... Damn.

And here Metro Exodus is aiming for 4K60 with RT, assumed dynamic but still. RE Village gets close-enough to it with their limited RT too. The trailer really doesn't make it seem this has any open areas either.

Sciurus_vulgaris1091d ago

The ray tracing in this game has too steep of performance penalty.

badz1491091d ago

you need to remember that these consoles are made using AMD parts. the Navi2 GPUs are AMD's first try at hardware-based RT and they are a gen behind nVidia's RTX3000 cards. even on PC, RT on the new RX6000 cards are not worth it for now. the performance penalty is just too much as in getting 60fps is a real struggle.

HOWEVER, RT is a resource hog no matter which GPU you're using and IMO for very little or no benefits at all when it comes to gameplay. it looks nice and all but you have to stop playing the game to really appreciate it or you're just gonna miss it altogether. maybe on-rail picture-snapping game like Pokemon Snap would benefit from RT, other games, not so much IMO. I hope devs don't go the route of putting too much effort into RT that will compromise their game design. we're already seeing it now with useless puddles EVERYWHERE in so many games just to show the game has RT and that's very annoying! IF IT's up to me, I would let all games RT-enable BUT only in photo mode.

foker1091d ago (Edited 1091d ago )

Cool I guess,.. Would rather play it again, the way it's meant to be played,.. with PSVR. It is not that game itself does not have a pretty great gameplay loop,.. but it is just not the same playing it flat.

Aussiesummer1091d ago (Edited 1091d ago )

This is just plain lazy, no thanks.

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510°

SSD Impact on Games Will Be Massive as We Often Have to Discard Features Due to Long Loads, Says Dev

Firesprite's Stuart Tilley said that the impact of SSD in game development will be massive, as often features had to be discarded simply due to the long load times they required.

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ElementX1434d ago

I thought this was gamingbolt

Tross1433d ago

They don't own the rights to the says dev article. They just use it a lot.

1434d ago Replies(1)
ccgr1434d ago

Been enjoying SSDs in PCs for years

isarai1434d ago

Yeah but no game has really been built around it, closest case would be star citizen which runs like hot garbage without an SSD according to what ive heard. 1st party games should show what it means to build your game from the ground up with SSDs in mind

S2Killinit1434d ago

Well, what he said is true. Why does he need to stop saying it?

CaptainCook1434d ago (Edited 1434d ago )

"Yeah but no game has really been built around i"

That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..

amazinglover1434d ago

"That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc.. "

@CaptainCook those aren't game play features thought an example would be Spider-Man for PS4 or racing game in general the speed that spider-man swings is limited by how fast the HDD could load the city around him so they had to slow down spider-man.

Which directly effects game play unlike all the things you just listed games don't need to be built to take advantage of those as it an inherent byproduct of using an SSD.

Jin_Sakai1434d ago

“That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..“

When a game is built around an SSD that absolutely cannot run on a HDD then we’ll talk. Until then it’s facts.

JEECE1434d ago

CaptainCook *attempts to list features to show that PC games are built around SSDs*

Ends up listing additional features that prove that PC games offer optional enhancements for SSDs, but are not designed around them.

King_Noctis1434d ago

“ When a game is built around an SSD that absolutely cannot run on a HDD then we’ll talk. Until then it’s facts.”

Hard drive ain’t going anywhere for the foreseeable future, and I doubt any third party devs want to make games which would only work on the SSD.

blacktiger1434d ago

Captain cook, you partly right, PC games are already built on SSD problem it's not 100% take advantage of it, even crazier is that Xbox will have a great SSD as expected which PC will have the same. Sony instead of going with the flow, they are skipping the flow and doubling it down with requiring the game to 100% on SSD is going to be crazy. PC will not have this at least for at least a year,

TheTony3161434d ago

@gniosdb
He's right tho.

umair_s511433d ago

PS5 will be bottlenecked by CPU and GPU. There is a reason UE5 demo ran at 1440p 30fps. SSDs won't magically push that up to 4K 60fps. You need a more powerful GPU.

DJStotty1433d ago

@Amazinglover

Captian cook says "That's a lie, Games on PC on SSDs offers advanced features like Fast loadings"

"@CaptainCook those aren't game play features though"

Then goes on to state loading times in Spiderman, oh the irony.

1433d ago
Christopher1433d ago (Edited 1433d ago )

***That's a lie, Games on PC on SSDs offers advanced features like Fast loadings, Less texture pop-ins, ultra 8k Textures etc..***

That's not what the person being quoted in the article is talking about, though. That's just doing the same thing faster.

They're talking about designing games where SSD is required and can be more massive in design as well as lack typical loading concepts in those same worlds.

Essentially you're arguing that PCs have had 4k for ages now, but the discussion is about using raw textures as a design core.

It benefits everyone here, including PCs, when games aren't designed around the lowest common denominator or when the lowest common denominator is advanced closer to what is available on PC.

The real question I think we should be thinking about is will anything really change for many games with the Switch and whatever Nintendo comes up with next still having lowest denominator concepts for this generation let alone then ext.

rainslacker1433d ago (Edited 1433d ago )

Games on PC are designed around assets being fully loaded into memory, typically as a package that involves a particular "scene" of a game. This is the same way it's done on consoles now. SSD does allow that stuff to load faster. There is a passive improvement for games that do texture streaming, and since SSD tends to be more efficient at handling virtual memory, assuming it's turned on, which PC OS's use, they tend to have better performance all around, but those aren't features specifically designed around utilizing the speed of the SSD.

@King

"Hard drive ain’t going anywhere for the foreseeable future, and I doubt any third party devs want to make games which would only work on the SSD."

This is an absolute truth. Which is why I believe that Sweeney is trying to push the idea of SSD as a minimum standard in PC really hard right now. Multiplats aren't likely to be able to fully utilize the SSD for game design features, so they'll use more passive improvements, and possibly console specific builds to help optimize the console games themselves. But they won't be using features that absolutely require the SSD directly in the game design itself.

Best we can hope for is that at some point in the generation, SSD on PC becomes a minimum spec, but I'm not sure that will happen anywhere soon in the next generation of consoles.

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Eidolon1434d ago

It only helps load times. But since devs have to assume people will still be using old storage tech, they won't be making design choices on the assumption of a super fast SSD standard.

kneon1434d ago

And that is the problem with PC game development, they have to make the game work on the minimum configuration, which can much far slower than the fastest PCs available.

So the faster PC will load faster, have higher resolution and frame rates, etc., but they aren't going to build in features that only work for the top 1% of their customers. Console developers know exactly what their target device is capable of and so can make use of it all.

caddytrek1434d ago

Ya know what the sad thing here is. People write off the SSD because their console of choice has a slower SSD even going so far as to call devs liars to try to downplay the tech.

How about at the start of the PS4/Xbone generation where game development switched from 95% of games being made for 32 bit OS with a 4gb (3gb usable) RAM limit to 64-buit which 95% of games are now made in and take advantage of the ability to use nearly unlimited amounts of RAM. The switch to 64bit is the whole reason we can now have 4k.

It'll be truly disappointing if this type of attitude takes hold with game developers and the push forward leads to no tech advancements.

CaptainCook1434d ago

@amazinglover

Have you played the game with Sony's new SSDs? nope. why make stuff up?

"thought an example would be Spider-Man for PS4 or racing game in general the speed that spider-man swings is limited by how fast the HDD could load the city around him"

You're talking about HDDs, while PCs had SSDs for years and newer versions releases every year.

Software_Lover1434d ago

I just don’t think you fully understand what is being talked about.

MajorLazer1434d ago

The saying about it being better to remain silent and be thought a fool never seemed more apt than with you right now

TheTony3161434d ago

SSDs are not the standard on PC and no game atm is built around it. Every PS5 will have the same SSD and Sony will take full advantage of it with their first partys.

outsider16241434d ago

Cool bro. Now if we can get the whole world with pc gaming to switch to SSDs, then we'll get to see some games built around them.

GOULDYBOBS1433d ago

@jinsaki If you think Sony and Microsoft are going to abandon current gen anytime soon you are in for a shock. So any game next gen for the foreseeable will have to he playable on both HDD and SSD

1433d ago
Mithan1433d ago

I've been using SSD's for a decade, since they first came out. They make a huge difference in load times. The people down voting you should jump off a cliff for being stupid.

TKCMuzzer1433d ago

Really? It’s not the same thing as the next gen consoles. The ssd in your PC is still being held back by current tech. Sticking an SSD in a PC just pretty much speeds up load time, pop in etc is do with loading into memory etc. The next gen SSD’s are way ahead of anything in your PC and the bad news for you......you are pretty much probably going to have to upgrade your whole PC when the tech comes your way.
We are taking transfer speeds between SSD an ram that your PC can not currently do, no matter how many you have.

+ Show (5) more repliesLast reply 1433d ago
rlow11434d ago

Realistically, The speed of Sonys ssd won't be taken advantage for at least for the next couple of years for games. It does however, future proof that part of the console and how those speed will be utilized down the road will be interesting to see. If anything, it never hurts to have a speedy drive.

GTgamer1434d ago (Edited 1434d ago )

Man please i guarantee Sony first party team will take advantage from the door, Sony has to show us why they choose to put so much resources into the SSD so best believe somebody gonna show off what's possible with those speeds. Same with the adaptive triggers/ haptic feedback and tempest engine(if it's as good as they say horror games will never be the same again). Launch games tend to use all the new features of a new console like shadowfall so I expect Sony devs to go all out. Buuuut I could be wrong

antikbaka1434d ago

lol, true. I wish only those launch titles weren't easily forgettable trash

rlow11433d ago

Here's why I disagree with you.
1. they won't Abonon PS4 players out of the gate. Possibly one game that might take advantage of the features. The rest will use a scaling feature to up Rez, but won't leave 100 million behind.
2. In all my years of gaming, I've never have seen any launch title fully make use of the newest features a console can offer. Possibly this could be different, but usually two years in is when they really start releasing games that start to dig deep into the machines capabilities. Like fine wine , gets better with age.
3. They like to save first party games for later in the cycle of the system.

Granted these systems are now completely a PC. So developers will be able to jump in. But again, because Sony is supporting the PS4 don't expect to see unreal 5 type games at the beginning. Their will be pretty games at launch, just not ground breaking.

GTgamer1433d ago

@rlow1
I see you in June my friend

antikbaka1434d ago (Edited 1434d ago )

nah. you are wrong. Launch titles from 1st party studious WILL use ssd to the max, as they always have to utilise all the new gimmicks, that's all their games ar about.

but 3rd party ones.... they WILL NEVER take full advantage of sony's SSD, they are too lazy for this. I would even guess that they will try to optimize games even less.

SamPao1433d ago (Edited 1433d ago )

most of the features they are implementing are done automatically so it will be easy to achieve

bouzebbal1434d ago

All the 20 minus years one will witness how gaming was in the golden era with zero load screen

CaptainCook1434d ago

Remember Unreal Engine 5, PS5 tech demo reveal? Epic tried to hide the screen loading time.

The_Sage1434d ago (Edited 1434d ago )

Except, Epic came straight out and said they were not hiding a load to shut down people like you.

S2Killinit1434d ago

@CaptainCook
Except you are straight up lying

bouzebbal1434d ago

Show us a source of your claim.. And good luck with that

rainslacker1433d ago

Hmmm....fan boy conjecture or Sweeney himself addressing this "Hidden load" directly, and without PR spin. Who to believe. It's a tough call to make.

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