20°

Writing Stories With Lightning

Nightmare Mode takes a look at the cross-cutting technique, one used amply in other forms of expression, but rarely in video games, and why the adoption of that technique could greatly benefit the medium.

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nightmaremode.net
90°

Silent Hill 2 Gets A Vinyl Collection

A large vinyl collection has been announced for Silent Hill 2 and looks great.

Garethvk46d ago

Very. I wonder how many people buy them who do mot own a record player just to have as a collectible.

230°

Next Level Savings promotion comes to PlayStation Store May 7

Includes savings on The Crew: Motorfest, Resident Evil 4, and much more.

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blog.playstation.com
100°

Video Games Proud To Not Be For Everyone

Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.

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culturedvultures.com
thorstein147d ago

If you make something for everyone, you please no one.

mkis007147d ago

I mean I can do without nintendo games if given the choice. They are not nearly as mature rated as the average.

Yui_Suzumiya147d ago (Edited 147d ago )

Yeah but I use my Switch OLED primarily for anime booba style games (visual novels and JRPG's) and ultra violent FPS's. Far from kid friendly, lol

JohnBLZ146d ago

The problem with that line of though is that games have never been as much "for everyone" as in 2025.
The only thing that's not for everyone in gaming lately is the gatekeeping. Devs will try to appeal to as many people as they can, but if you dare have your own tastes and prefer something a bit more obscure, then you have "L takes" because at the moment, popular opinion equals right opinion.
So devs should simply own the fact they water down their games and go Hollywood to please everybody. Then indies will go back to being trendsetters that are different from AAAs, instead of being roguelike and gacha copycats.

147d ago
JohnBLZ146d ago

Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.

jznrpg146d ago

No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else