One issue many gamers have had with Battlefield: Bad Company 2 was regarding the 3D spotting.
Tortilla Chips Hmmm Edit: @below Yes... And its even stated in da article lol
I was trying to make sense of your comment. Then it hit me, you're talking about the markers over the enemy heads, right? Edit: I just skimmed the quote. Normally if I see tortilla chips I get excited too lol, but I missed it. :(
On the bright side, thanks to you I feel less stupid? I didn't get the connection between glowing triangles and tortillas either...
still doesn't fix the all it takes is for someone to see you for a second then you become a spicy dorito for the whole enemy team for 20 seconds issue... 3d spotting rewards campers and hampers players that are trying to push and flank. it makes me mad bro
@evrfighter not sure if bf3 will have this mode but hardcore mode in bc2 doesn't have spotting
Wait wait wait... Its a new engine..why the fuck would that issue of been in the game to begin with? Been fixed since they coded the engine.
What is 3D spotting?
Enemies are marked (with an orange triangle in the case of Battlefield games) on the field, rather than ONLY on your mini-map. It's done by pressing 'back' on the 360. I think it's 'select' for PS3 and 'Q' for PC.
Glad to see that is fixed
I wish the same would be done for Bad Company 2. Sometimes spotting someone (like a helicopter or UAV) doesn't work for some reason.
There is a cooldown so you cannot spam the spot button.
Ever hear of one bad apple spoils the whole barrel? Well for the few spotting spammers, c4 whores, really bad snipers, and gl noobs in the beta... . The following had been 'fixed' with: -Spotting cooldown -A maximum of 6 (or is it 4? I forgot...) C4s placed at a time. The same goes for antitank mines. -If you enter a vehicle too soon after placing c4, your c4 will be broken. You can place infinite amounts, but you can't detonate. -The MCOM 2x more resistance to explosive damage (this was actually a good fix) -Sniper bullets drop less -Sniper accuracy when using any scope, and trying to quickly shoot someone, it will be totally inaccurate (to fix quick scoping) -Cooldown for resupplying ammo, specifically, explosives. I thought the beta had it best. There were the few annoying people that ruined it though...
@-Alpha Thanks for that tip...that actually explains everything! It actually explains why if I were controlling a UAV I am able to spot enemies and after a little while spotting them doesn't work...nothing happens. I'll be wise in the future how I spot them. What saddens me is that some people who play the game don't even know how to spot. I'd jump in a Rush game, only to find out that 6 of the teammates are playing as recon, all sitting on top of a hill and they wonder why we're not winning >:(
4 anti tank mines? are they considered to be that op?
probably has something to do with the fact you could throw 6 landmines on the mcom and chuck a grenade to blow it up. I wish they would just do away with damage to mcoms. It defeats the purpose of the game mode. Its attack and defend, not spam explosives at the target spawn after spawn until it blows. This tactic is not allowed on gamebattles for a reason.
@a_squirrel dawww they reduced bullet drop? I liked the amount of drop that was on the bullet. Really called for some epic moments and took alot more skill. I assume with this change means that the maps wont be as big as Bad Company 2 on the console. I hope I'm wrong though.
good. This is why we have beta's and such to get fixes and such
Speaking of beta, did DICE announce when it will go live? Last I heard, sometime in September.
I'm really hoping it's in early September because I only got to play like 10 games during the alpha phase. I need my fix!
I heard sep 6th.
I don't like to run around with triangle above my head so I only play hardcore but good to see Dice tweaking stuff even before game comes out
the damage system is fine on regular mode is fine i think bf3 is not trying to be a super realistic game hardcore mode tries to do that but you get shot in the toe and die, if you want a more realistic game try arma or red orchestra there sweet and they satisfy that side of fps genre in my opinion. But anytime there's an orange triangle following your head for the whole team to see its wrong in my opinion and like allot of others said these diff game modes split up the community like crazy bf2 had one of the biggest and best communities i think.
O rly??? I'm being serious about this, I didn't know there were campers in Battlefield. OH well, still better than CoD
There are campers in every game, even BF. Hey wait, what does this have to do with camping?
Then again, the amount of SPAWN campers is practically non-existent. Of course you're going to camp the objective. It's called 'defending'. You're not going to run right at the objective without expecting someone to be shooting at you! Hey, before you disagree, consider that you can spawn on your squad leader. Choosing where to spawn is pretty vital.
Did you not see the video in the article?
Campers in Battlefield suck in most cases they dont get many points an will be spotted soon which equals death when you dont move. Ofcourse that only is true if your team doesnt suck. Sometimes they just dont care about campers or helicopters slaughtering them. "Yeah a helicopter is killing my team whats that ?A russian anti air vehicle cannon ? No I just dont get why I cant hit a moving target by directly aiming at it. I rather hide so that the chopper cant kill me." "Oh this Hill is completly orange but its to far away and I risk getting shot moving around. Someone else will kill them I hope" Every tactic in Battlefield can be countered through another one kinda like rock paper scissors if you die its your or your teams mistake. Sure beeing able to spot targets which are invisible just because you know they have to be somewhere around here is not perfect. But I think despite the flaws Battlefield is well balanced I rarely come into a unsolvable situation
Spotting helps punish campers. Snipers will pick off a spotted camper pretty quickly, especially if you are on a decent team that works together. A friend an I often team up to hunt them down and give campers a thrashing using complimentary classes and teamwork in BC2. One of us will use spotting and a verbal description of the target while the other picks them off. We attack from separate positions and angles. I'm also sneaky about sabotaging vehicles by placing explosives in shadowy areas and shallow holes.
Ahaha! I like how you play >:) Sounds dirty though o_o PS3 or Xbox or PC?
I have the PC and PS3 versions.
Awesome news! Can they do something about spawn killing and base rape next?
I don't think they can do anything about it I mean their spawning system is already better than other MP games.
Well they could just have the whole back part of the base off limits to the other team... a bit like when you go outside of the map confines and the screen goes black and white and you get 10 seconds to get back in.... It wouldn't completely stop all base rape, but it would help!
@DanSolo I totally agree, bro. One major gripe I keep mentioning to people is that if these developers really wanted to stop base raping, then enemy players shouldn't be allowed in. It only ends in annoyance and frustration for the other team.
They could do a team fortress style spawning and have you spawn in rooms that the other team cant get in
@dan They have done that, that's what happened in the alpha. Come to think of it, that happens in BC2 as well, only in rush mode though. At least now they've made it so that teams spawn points cant be captured, in older games the enemy team could capture all the points on the map. Then if one team had captured all the spawn points and everyone in your squad was dead, that was it, match over.
They had a system for that in Bad Company 1 - there was the start area, and we had maybe 100 meters of "safe zone" that the defenders couldn't cross. I don't know if it was every map, but I remember it on a few. I only remember it for rush - but I only really played rush.
I'd like the enemy base to be considered as outside the map. I don't know if stealing vehicles counts as 'base raping' but damn it's ALOT more annoying to me (more occurrences). This is followed by the noob squad who drive to the enemy base and C4/trace every vehicle then blow shit up whenever we hop in. This has to stop
I hope that the maps are large enough (they look to be HUGE) that it wouldn't happen - but I'm sure the lametards will find a way to spawn rape regardless of what system DICE/EA implement to prevent it. Nature of the tard.
I hope so man. It can be such a problem in some maps.
anytime there's an orange triangle following your head for the whole team to see its wrong in my opinion they shouldn't ever have spotting track over your head and follow it, if your going to have a spotting system it should be a general area or exactly were he was when you spotted him and not follow every or any move he makes after the spot.
They fixed it. EDIT: You need to HAVE SOMEONE (you, or on your team) actually looking at the person (currently) to have the marker follow.
really so if your behind something u can't see the marker even if hes spotted?
Yes, and no. If you were spotted, and ran behind cover, the marker would stop there, and go away. So, lets say there was no one else on your team looking in his direction. You spot him, you drop into cover, and it disappears. When someone is spotted, as long as someone from the other team has him visible somehow, he will remain spotted. @ below. Think about it this way. Behind that bush! Behind that rock! It will hover over the last seen position. So if they see you (after spotted) go into cover, it will follow. Foliage is the worst to hide behind after spotted because you are still seen by everyone and they can shoot through it.
At first I didn't agree with a friendly seeing someone and it shows up on your screen as them being flagged but after reading up on some of the technology the US Army has, well, it's accurate.
but say your spotted and ur still in the open theres a bunch of ppl laying down behind cover on the other team will they be able to see your triangle even though there in cover or behind foliage if they can see your spot while laying behind a brick wall thats still a very flawed system i think.
glowing tortilla chips....mmmmm im hungry
Sounds like a good solution. I love how DICE seems to listen to and act on user feedback!
This just needs to go. I really hope hardcore mode will have this disabled and if so that will be all I play. I'm tired of developers holding the hands of noobs. The whole point of being a sniper is to sneak into a nice, hidden spot, but when all the enemy has to do is do a 360 spamming the q button to spot all enemies visible to him it ruins the game. Not sure where someone is but have a rough idea? Spam q in that direction and all will be revealed. Excuse my French but that's FUCKING stupid. *I played in the alpha so I know just how bad this was and have a strong suspicion that this isn't as fixed as DICE is letting on. Hopefully I'm wrong.*
I never thought Hardcore mode was very hardcore. It's easier to get kills and it's easy to camp because no one can see your location at long range. It's more realistic, which can be fun, but not hardcore.
I don't think hardcore is an inappropriate name for "more realistic". It just lets players know that it isn't going to hold your hand and your health is going to be more realistic (we are shooting BULLETS at each other, not rainbows). Sure they could just call it "Realism mode" but they probably think hardcore sounds, well, more hardcore... I'm not going to let how they name it bother me so long as it's in the game.
The only way I would agree with you is if you could still "spot" in hardcore, but in a realistic pre-modern fashion. As in, I hit back, and my teammates hear, "Near that bush!" or something like that. Even something simple like having the map on a grid, and saying "A5!" If I'm playing hardcore, I want at least a degree of realism, and the lack of any spotting ability whatsoever (especially when playing with people without mics) is quite unrealistic.
When I said this just needs to go I was specifically referring to 3d spotting, 2d spotting or have your character call out grid locations is fine with me. I just want the in game wallhack gone.
@chadachada123 "The only way I would agree with you is if you could still "spot" in hardcore, but in a realistic pre-modern fashion. As in, I hit back, and my teammates hear, "Near that bush!" or something like that. Even something simple like having the map on a grid, and saying "A5!" " ...isn't that what a microphone is for?
Good job DICE. It was sure as hell annoying in the alpha
Just remove it, its a stupid feature, its silly how the entire team gets alerted to your presence if your spotted and can see where you move to take cover if under fire. It should at the least only spot people for your squad so you can use squad tactics to take them out instead of just a hailstorm of fire at "DA BIG PWETTY GLOWY TORTILLA CHWIP!" it should only tell your team theres an enemy in the vicinity with an orange bloom on their mini map.
Can somebody explain to me what exactly '3D spotting is' i was a hardcore fan of bad company 2 and i know what spotting is...but what does it mean exactly by "3D spotting"
it the same thing 2d spotting would be mini map only 3d spotting is it follow the person you spotted hence 3d spotting
Basically, if you see an enemy on the screen in BF: Bad Company 2 for example, you can push the 'back' button on the XBOX controller, the 'select' button on the PS3 controller, or 'Q' on the PC, and it will stick a glowing orange triangle above that enemies head. This orange triangle can be seen by yourself, or any of your teammates for a few seconds (5 I believe). Even if that enemy runs behind cover, you'll still be able to see the orange triangle. They will also show up on your mini-map, which is considered 2D spotting (just like Call of Duty). Hope that helps man.
wow wow, people are saying hardcore this and hardcore that. Hardcore is for pussies who likes to camp with sniper.
No one EVER uses the basic feature of spotting at all in the PS3 version (maybe it's akward for people to press SELECT with their left thumb). I for one will take the extra 20-30 points every round for spotting and having my team kill them.
I for one ALWAYS use the spot feature (PS3). Even if i have a clear shot on the target because in the chance I miss, someone can follow it up. Not only that but if you spot, I feel it encourages others to spot as well. Of course sometimes it doesn't but we'll just keep spotting eh? ;) btw, I don't find it awkward at all to press the select button. IMO the PS1/2/3 controller is the best controller i've ever used. Sure the triggers need to be changed but thats about it. I find the 360 controller the second 3rd worst i'v ever used with the original Xbox 2nd, and the N64 1st.
I forgot to mention also, I think if you spot THEN kill them yourself you'll get the 50 for the kill+20 or 30 for the spot. But yet I still rarely have people on my team spotting.
I spot ALL the time on PS3. Sometimes I even try to spot AND parachute when playing CoD.
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