JoystickDivision: Many video games create trauma, tension, and danger in their gameplay by employing various diseases in their stories. Some have become iconic over time, building a reputation as being particularly mean or disfiguring. Others have triggered iconic events in the games which they reside. Others still represent entire genres that dominate large portions of the current video game market.
So we're going to pay homage to these various afflictions in a list. Surprisingly, they are prevalent in many legendary franchises, and can be seen limiting a main character, a loved one, an enemy, or peripheral characters along the edges of a main storyline.
But they all profoundly impact the overall outcome of a game, and present considerable challenge to us as players, as well. We hope you enjoy our account of the greatest video game diseases in history.
Brave the challenges of pioneer life—survive blizzards, broken limbs, snakebites, exhaustion, starvation, and the dreaded dysentery as your party strives to reach Oregon before winter.
A fan-made Resident Evil short film has been released, and it tells the story of one of the original game's most terrifying and iconic diary entries.
Fantastic homage to a memorable part of the original. The authenticity to the source material is outstanding and blows away all of the pathetic Hollywood adaptations that we've had to endure as fans. The addition of Chris Redfield's original actor AND (separate) voice actor is fantastic! Heck, even the CGI was pretty good given the total budget of $55k to make this.
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
No love for the 'Manhattan Virus' in Crysis 2?
That was a nasty one!
even though it wasn't on the list the blacklight virus was pretty nasty in prototype
Do the mutations from Parasite Eve count? They were pretty creepy - http://www.youtube.com/watc...
How bout people being mean to things people own, is that a disease?
where is the MANDRAGORA from sword of berserk on the sega dreamcast......one hell of a game