210°

The Top Ten Diseases In Video Game History

JoystickDivision: Many video games create trauma, tension, and danger in their gameplay by employing various diseases in their stories. Some have become iconic over time, building a reputation as being particularly mean or disfiguring. Others have triggered iconic events in the games which they reside. Others still represent entire genres that dominate large portions of the current video game market.

So we're going to pay homage to these various afflictions in a list. Surprisingly, they are prevalent in many legendary franchises, and can be seen limiting a main character, a loved one, an enemy, or peripheral characters along the edges of a main storyline.

But they all profoundly impact the overall outcome of a game, and present considerable challenge to us as players, as well. We hope you enjoy our account of the greatest video game diseases in history.

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joystickdivision.com
jony_dols4725d ago

No love for the 'Manhattan Virus' in Crysis 2?

That was a nasty one!

meetajhu4725d ago

I really hate Malaria in Far Cry 2

Solid_Snake-4725d ago

#1 disease in gaming history has to be the playstation fanboy infection.

once you get it, it makes your brain think that the PS3 is better than the PC and you start roaming the streets searching for "teh cell" to feed your fanboy hunger.

zeal0us4725d ago

even though it wasn't on the list the blacklight virus was pretty nasty in prototype

Pozzle4725d ago (Edited 4725d ago )

Do the mutations from Parasite Eve count? They were pretty creepy - http://www.youtube.com/watc...

Skateboard4725d ago

How bout people being mean to things people own, is that a disease?

ape0074725d ago

where is the MANDRAGORA from sword of berserk on the sega dreamcast......one hell of a game

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90°

The Oregon Trail - Launch Trailer

Brave the challenges of pioneer life—survive blizzards, broken limbs, snakebites, exhaustion, starvation, and the dreaded dysentery as your party strives to reach Oregon before winter.

shinoff218322d ago

This is also on console. Been there for a month

110°

Resident Evil Fan Film Adapts Iconic "Itchy Tasty" Diary

A fan-made Resident Evil short film has been released, and it tells the story of one of the original game's most terrifying and iconic diary entries.

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techraptor.net
TiredGamer24d ago

Fantastic homage to a memorable part of the original. The authenticity to the source material is outstanding and blows away all of the pathetic Hollywood adaptations that we've had to endure as fans. The addition of Chris Redfield's original actor AND (separate) voice actor is fantastic! Heck, even the CGI was pretty good given the total budget of $55k to make this.

Babadook723d ago (Edited 23d ago )

Yeah this seemed so much more like cannon to me. I’d watch more of it if / when it’s available.

130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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tech4gamers.com
DaReapa24d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn224d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa24d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL24d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies1224d ago (Edited 24d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart24d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb24d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob24d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin24d ago

There out there. You just never hear about them.

anast24d ago (Edited 24d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan24d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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