I wish I had the option to fully install RAGE on my PS3. I know there's a big mendatory install but full installation = best performance and minimum loading times.
No you can't, Sony would have to implement such a feature. Carmack has nothing to do with that. You were just looking to drop his twitter handle anyways, hun? ;P
False. Sony just requires the disc be in. It doesn't require a minimum number of game resources be read from the disc. That's entirely up to the developer (unless Sony limits the maximum amount of data a HDD install can use).
Na-uh; Unreal Torunament III has the option to both partially and fully install on the PS3, so either the option is already there or Sony wouldn't mind at all.
Carmack said in his keynote that he's asked Sony to allow Id more install space. Don't know why Sony should decide how much space a game can install to *my* HDD, especially when we can upgrade them, though.
Probably cause it runs just as good with just an 8gb install as the whole 20 gb install on the xbox. Why install more when you don't need it? Stupid if you ask me.
nycredude, most of the time the mandatory install is to keep the game up to scratch with the 360 version. The 360 Install is an option but Vastly improved what you'd expect it to improve
I was aware from my understanding though, that the SPE's were unable to function without commands from the PPE, meaning that they're unable to perform independent tasks that a regular core could accomplish, correct?
Sort of, but that is how all multi-core processors work when you dig deep enough to see how they function. Technically you are correct, but it applies to all processors which more than one core.
There is always a controller or the processor would mess things up by the cores fighting for processes.
Even the dual-Xeon servers work this way. Although two processors, each with multi-core tech... they still need to talk to a controller on the processor to be instructed which processor will do the task and then that controller will tell the processor which core will run it.
Exactly. I see you've as many disagrees as agrees. This site is polluted with so many fan boys who literally have zero clue. I suppose they all still think that 7 SPE's equal cores, and that more cores = a better CPU, which is an absolute nonsense.
I'm sure they meant the PPE and all 7 SPE's, unless we are to assume the main core in the Cell is stronger than the 3 core CPU in the 360?
But of course we don't, because that would be wrong, which is why it is blatantly obvious that when using the word "core" they are referring to the PPE and SPE's.
this is just damage limitation for what carmack said about about how the 360 version would be superior. carmack obviously doesnt like the ps3's hardware and he really doesnt hide it.
He called the PS3 the second best console ever made and said he prefers the 360 because of the development tools. He's stated that the PS3 is a bit more powerful with optimization. Having a preference for the 360 doesn't mean he automatically "hates" the PS3.
He does an interview stating he doesn't want to see the Cell Arch again next gen.
Little does he know, that that's EXACTLY what Sony's going to deliver for the PS4 because for all intents and purposes, they are locked into it because they are so heavily invested in the PSN.
So Carmack better start learning the Cell Arch. better than he does now.
And before anyone jumps on me, keep in mind, id had to hire PS3 devs and likely had to lean on them for the PS3 specific programming.
The Cell architecture itself isn't what makes it difficult to use. The main issue was the small amount of memory made available to each component. That could be addressed in a future version of the Cell should they decide to use that architecture again. They need to provide a big chunk of memory if they want to improve things and make it easier to use for developers.
There's also the issue of the architecture being relatively new. Of course there were few development tools available when they started using the Cell architecture because it was brand new. They couldn't really apply previously existing tools to something that's brand new. This is still somewhat of an issue, but it's much less of an issue now than it was in 2006.
I wish I had the option to fully install RAGE on my PS3. I know there's a big mendatory install but full installation = best performance and minimum loading times.