160°

Peter Molyneux Interview – Fable: The Journey

Lionhead developer gives NowGamer the lowdown on his Kinect adventure.

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nowgamer.com
newleaf5052d ago

listening to this guy go on and on and on about this horse is giving me nausea. I do not give a multi coloured turd about the horse and how it feels, I want Black and White without kinect

buddymagoo5051d ago

No matter what, it will never top the feeling of losing your horse in Red Dead Redemption. I nearly wept.

Godmars2905051d ago

What about the horse in SotC?

MaxXAttaxX5051d ago (Edited 5051d ago )

Hmmm SOTC :)

buddymagoo5051d ago

Very good point Godmars. I feel ashamed.

newleaf5051d ago

spoiler much? Thanx alot

JohnnyMann4205051d ago

LOL I shot my horse 20 times in a gameplay session.

buddymagoo5051d ago

newleaf

Don't worry no spoilers, it's up to you to look after the horse which makes it even more upsetting if it was to get killed.

+ Show (3) more repliesLast reply 5051d ago
zeal0us5052d ago (Edited 5052d ago )

give us a real fable game(no offense kinect users/fans) and this time listen to the feedback from the community. Not only that but give us a good storyline for crying out loud.

JohnnyMann4205051d ago

And bring back Jack of Blades for godsakes. He was the only real End Boss of the series.

And Please let us finally kill Reaver!

AAWELLS095051d ago

I dunno i hate to say it but i get the feeling that this game is gonna reak of mediocrity. Thats a bummer as i was hoping that the next Fable game would be the best one yet as they seem to get better with each new edition. We will see i guess.

WhiteLightning5051d ago (Edited 5051d ago )

Watch the game flop and there will be a load of excuses from him

I wish Lionhead wasn't an exclusive studio, I want to see him make a game for another console and see if it's him or Microsoft not giving them enough freedom that makes his games not live up to his "creative visions".

gamingdroid5051d ago

"This is exactly like the mid-Eighties. When the Amiga came out you were playing with the mouse and people said, ‘Ugh, it’s the worst thing for gaming!’ It took a little while for the developing community as it was then to start experimenting with that, and out of that came Wolfenstein, Doom, RTSs. Before that it was just a joystick and those experiences weren’t possible on that, so it does take a while for us to get our teeth into it. And that’s why some core gamers may be saying they don’t want to play it, as there’s no example like that."

Baka-akaB5051d ago (Edited 5051d ago )

he keeps repeating that , and it keeps being a bad example .

For starters the lacks of acceptance and refusal wasnt as big as what he's claiming in his PR campaign /politician speech .

Also so far , those new controls proved very quickly to be enhanced and simplified controls schemes over the previous ones .

How is kinect proving so far simpler for regular games ? So far everyone is just trapping themselves into rail based tech , or immersion based extras .

We have like one genre truly benefitting from it , and simplifying its controls , while keeping its integrity : dance/fitness games

gamingdroid5051d ago (Edited 5051d ago )

"How is kinect proving so far simpler for regular games ? So far everyone is just trapping themselves into rail based tech , or immersion based extras .

We have like one genre truly benefitting from it , and simplifying its controls , while keeping its integrity : dance/fitness games "

Kinect has been out 9-months.

How long has controller based games been out for?

How long ago did we actually get a working controller scheme for FPS? How long did we hear the FPS won't work on consoles as it wasn't accurate enough?

To dismiss something simply because one can't see it, is nothing but shortsighted and ignorant.

Show all comments (16)
230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv7223d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit22d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox22d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga22d ago (Edited 22d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

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rlow122d ago (Edited 22d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 22d ago
-Foxtrot23d ago

It was built on lies Peter...you know this.

isarai23d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt23d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai23d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude22d ago (Edited 22d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
150°

Is It Time To Trust Peter Molyneux Again?

Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?

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thegamer.com
OtterX298d ago

I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.

Perfect.

Cacabunga297d ago

Milo and Kate 😆
Stellar lie

DivineHand125297d ago

Project Milo could not have been released even if it existed. Why would a grown man want to simulate talking to young kids?

Profchaos297d ago

No he hasn't done anything to earn it if he actually delivers a fun competent game that's different

DiRtY297d ago

Come on, you can hate him for overpromising, but he made some fun games.
Fable I and II were awesome, as was theme park or Dungeon Keeper.

OldDuffer297d ago

Unfortunately its the haters who will always set the agenda on any such discussion. Peter is a visionary who delivered some exceptional games and invented genres. I consider myself blessed to have worked at Bullfrog and seen such creativity up close. The fact he over promissed on several projects later in his career is hardly an issue limited to just him, and certainly does not undo the huge legacy he has.
I was impressed by the showing at the event, and Im pleased to see he's learnt to shutup and just deliver a game. Maybe one two people can let go of the hate if he delivers on this project, but I doubt it - people love to hate.

CrimsonIdol296d ago

Amen. I respect Peter as a dreamer of interesting and grand ideas. Those who remember the golden years of Bullfrog knows how interesting their games were (and still remain) and the glorious feel of manipulating all the little simulation mechanics. If you understand many of his promises were "wouldn't it be cool if" hypotheticals that were strived for but ultimately not achieved (ie the realities of game dev) it makes far more sense than him being deliberately misleading.

Psychonaut85297d ago

No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.

Plague-Doctor27297d ago

One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years

DodoDojo297d ago

Exactly, the dude likes to suck his own D and talk everything up.

Psychonaut85294d ago

I’m curious who the dislikes are on our comments. Either people old enough to have some deeeeeeep love for Black and White and Populous, or young enough to not know what a massive huckster Molyneux is. He’s the M.Night Shyamalan of game directors. Did a couple good things early on and somehow has managed to ride that for decades.

Show all comments (25)
70°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

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videogameschronicle.com