Pro-G report that SFII's special moves will be dumbed down to attract new players. This story is based on a blog entry by one of the developers.
David Sirlin, who is overseeing the design and gameplay on Super Street Fighter 2 HD Remix, revealed that many potential players are locked out of experiencing the classic beat-em-up because they "can't Dragon Punch or do Fei Long's flying kicks".
Warp Zoned writes:
"Street Fighter II: The World Warrior wasn’t the first fighting game ever released, but it single-handedly helped shape the genre for decades to come."
I played street fighter 2 for years on my SNES even after I got my N64. It was just relaxing the way you could beat the snot out of such iconic characters.
Great news for all PS3 fans (blasphemyyyyyyyy, how can a PC gaming site talk about PS3 fans, how, HOW, HOOOOOOWWWWW) as RPCS3 is making a lot of progress. Since the launch of a Patreon campaign, its author has been working hard on it and it appears that its latest version can run a couple of games.
well it's not almost playable but very interesting. probably like a year or 2 from being fully playable
Carl Williams writes, "If you are reading this then you are probably a fan of retro games. Just taking a stab in the dark there. Well, we just found out that Capcom, one of the better retro supporting companies out there, has this package with Humble Bundle full of Playstation 3 and Playstation 4 games. You better hurry and grab this one because time is running out."
I wish Sony would get the licenses for all the classic arcade games from the 80s and 90s for the PS4.. I dont see why they wouldnt want to make money? I miss those brawlers like xmen, tmnt, etc.. So many great games people are forced to play on mame
Hopefully they'll just stick in an Easy Mode so that you can choose whether or not you want to play against the kid who has "Press down on the right analogue stick to perform the Final Atomic Buster"
defeats the object of the game in my opinion. I've played a few versions with easy special and super moves and the satisfaction in playing is nowhere near as much as learning how to do the moves and executing them while under pressure.
It's not hard to learn, just takes a little bit of dedication. I still have problems performing the double 360 moves but when I do pull em out they give you a feeling of achievment at least.
If it's being done because of either machines controller I'm surprised to say the least. I would have expected Capcom (CHA CHING!) to bring out new pads designed specially for the game like in the past.
the only move what needs to be changed is zangiefs pile-driver which is f**king impossible cant even do one, but my friend can do it about 50% of the time
HOLD UP CAPCOM THATS HELLA WACK .
I have officially lost ALL interest in this game.