170°

The False Dichotomy - Why Morality Systems in Videogames Have Failed

Pixels or Death's Patrick Lindsey writes:

"Morality is complicated. Our moral canvasses are painted with all sorts of shades of gray, yet when transposed into videogames what we get is a very simplified black and white version of things. In most games morality takes the form of the classic “good vs evil” dichotomy – paragon/renegade, light side/dark side, etc. The fact is games just aren’t good at capturing the nuances of our moral dilemmas. Oftentimes we can either choose to help someone for the “good” option, or choose not to help, or to personally gain from the situation for the “bad” option."

Read Full Story >>
pixelsordeath.com
NeoBasch4634d ago

I hate morality systems. Would prefer games to be more subtle with their morality like Heavy Rain.

manumit4634d ago

Yeah but when its done right it can be fun, Fable for example when your a bad arse with red eyes the people run away and get freaked out when you talk to them. haha. ohhh...fun times.

bruddahmanmatt4634d ago

"Infamous" is making the author of this piece look really stupid.

NeoBasch4634d ago (Edited 4634d ago )

Is working his way through Fable III, but glad you mentioned it. I loved how at the beginning the King made you choose between executing your friend and a bunch of random nobodies. Even greater still, the relativity of inaction. Kudos to Peter Molyneux for putting a timer on there. The slight addition made the scene all the more intense.

I decided not to choose. Where do you draw the line? What makes one person more valuable than the next? I theorize that by giving into these petty delusions of control we turn ourselves into monsters. We are no longer human the moment we decide that only we know best.

Would like to see this implemented in more games.

Morbius4204634d ago

By the end of Star Wars: Knights of the Old Republic my evil character ended up looking like Michael Myers. So awesome!

ReservoirDog3164634d ago

Yeah there needs to be more shades of grey for morality or else it's just a reason to playthrough a game twice (which isn't a bad thing at all).

Though I gotta admit, I played good all the way through inFamous but had to stop and think how I wanted to finish the game. Like it presents the good and bad but the outcomes are so tough that you just have to think it out. I really like inFamous 2 now that I think about it.

gaden_malak4634d ago

I agree but I'd also like to see different decisions branching to new areas of the game and not the same game with a different ending depending on your choices.

If I am bad I want people, even my own crew, to fear me. I want power and I want to act like I want power.

VanguardOfCalamity4634d ago (Edited 4634d ago )

There are a few times I've had put down the controller for a few moments to decide a moral choice portrayed in a game - saving the rachni comes to mind... but I do think game makers have a hard time mimicing subtle moral choices

Xof4634d ago

Games don't really have morality systems. Just systems that call themselves "morality systems."

Very few games ask players to make moral choices. The first Witcher game being the most notable example of the last decade.

In general, a morality system cannot exist in a game if that morality system is tied to actual gameplay--to work, these systems need to be very subtle (invisible to the player) and need to have actual consequences to the narrative.

Sadly, while the technology is certainly there to accomplish a decent morality system, I doubt any developer is up to the task. There's too much emphasis of the visual aesthetic of games these days, too little on AI and scripting.

maniacmayhem4634d ago

I agree, one of my criticisms for Mass Effect was the fact that the player could see if a choice was good or bad. The player would automatically choose the red or blue text without even thinking about.

The whole morality system should be invisible to the player. And the outcome should also be more severe depending on how you choose.

NeoBasch4634d ago (Edited 4634d ago )

Why don't you have more bubbles? I understand why people shouldn't ask, but I've always liked your comments. Very logical and astute. Your explanations are thorough and bring a lot to discussions. Thank you.

Totally agree on the overemphasized visual aesthetics. AI, programming, and physics can make or break a game. It's all about believability. These "morality systems" tend to break immersion because of the black and white choices.

Anderson84634d ago

couldnt agree more.. if you can see what the outcome of your choice will be it has a lot less impact

GunofthePatriots4634d ago

It really doesnt have a point because the story stays the same for the most part. You can be "evil" but end up saving the world or whatever.

synchroscheme4634d ago (Edited 4634d ago )

Damn good article. It does suck how games will have the choice to be obviously good or blatantly evil. Often times having trophies for doing so just so you can go back and try the other route. Moral choices shouldn't be used as a means of replayability or just to see the other ending to the game, it should actually have you questioning yourself as you would in a real life situation.

Granted, I suppose a lot of devs realize that games are also a way to explore thoughts and situations where we normally wouldn't dare to go to, and if given the choice a decent person will almost always choose the more honest or noble option, so nothing is being explored.

In order to bypass this, devs should instead look not toward good or bad, but that special gray area where there isn't a particular desired outcome.

Show all comments (19)
150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast19h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood19h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK16h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

gold_drake15h ago

there is no "but". the hell lol
you dont send death threats, period.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

Read Full Story >>
gamingbolt.com
ZeekQuattro3d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya2d ago (Edited 2d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits2d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC2d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA2d ago (Edited 2d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

Show all comments (13)
150°

Fallout Anthology Edition Looks Pretty S.P.E.C.I.A.L.

The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.

-Foxtrot11d ago

It’s an awful downgrade to the last one they did

They included physical disc back then

ocelot0710d ago

Forgot I ordered this until I got the dispatch email.

FPS_D3TH10d ago

I want the first two games to come to iPhone/android

Friendlygamer10d ago (Edited 10d ago )

I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot

saint_seya9d ago

I though it was a new Killzone when i saw the image, looks like a hellghast..