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IGN - OnLive to Weaken PS Vita?

IGN - With the eventual tablet release, OnLive may prove to be a serious mobile alternative.

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ehandlr3088d ago (Edited 3088d ago )

Not sure I really follow how OnLive will ruin a portable.

3087d ago Replies(2)
Muffins12233084d ago

YOu can play it on ipad,and you could use onlive controller on ipad :) next gen gaming on portable,crysis on the go :D But it likely wont ruin psp becouse youll need wifi and good connection :(

MintBerryCrunch3088d ago

Wouldn't it weaken a product that's already on shelves like the 3DS? Why are we talking about a product that has yet to come out?

LOGICWINS3088d ago (Edited 3088d ago )

Onlive is a great option if you want to play hardcore games on the go, but don't you have to set it down in a place to use it?

Let me explain. To use the Ipad with Onlive, you need to lay the Ipad on a table/desk..then you have use the wireless controller. Its cool, no doubt...but you can't do the same thing on a bus, car, or train(unless u have 3G or something)

I don't like the idea of relying on a 3G network to stream my games..and those monthly 3G bills would be ridiculous.

Kain813087d ago

Sony confirmed that all card/disc based games for Vita will be released as a download too...i think vita can beat Onlive, even without Cloud based games

one2thr3087d ago (Edited 3087d ago )

Remote play.....
In a way that, is like turning your PS3 into a private Cloud gaming server for the Vita..... And on top of that its free, all's you need is a fast/ good enough internet connection on both ends......

Muffins12233084d ago

Onlive overall better butt wont beat psp, because you'll need wifi,and GOOD wifi to run it more than 50 frame rates,but i would rather play cod mw3 on the go than someshitty cod game on psp vita :)

plmkoh3087d ago (Edited 3087d ago )

- Mobile phones on traditional plans have limited data usage, streaming and transmitting user data will probably give you less than 2 hrs of gameplay a month.

- Wireless internet over 3G/4G has an inherent latency of 200ms, add that on top of Onlive's latency and you have yourself a complex slideshow.

- One of the biggest battery killers is transmitting on a 3G/4G signal, and yet Onlive will require both receive and send on a constant basis.

Nice to dream big, but Onlive mobile ain't going to happen.

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