GameZone's Robert Workman wonders if the Kinect and Move are the future of gaming.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
I really think that sony will replace dualshock controllers with a controller similar to the ps move for the PS4. They will probably add another analog stick (for games that aren't controlled through motion), and hopefully add some kind of connection between the move and the nav (so it only takes up one bluetooth space).
Now before you start spamming the disagree button, hear me out.
Yes the Move and Kinect leave a lot to be desired in terms of core games and the respective applicability of the latter devices but understand this, they might be a necessary step for the future of gaming.
Why? Because as gaming advances more and more in terms of complexity in depth, visuals, physics and general immersion, we need inputting methods that go beyond the draconian controller input or mouse/keyboard input we are so accustomed to.
When you think Virtual Reality, you don't think about holding a mouse and keyboard or a controller in your hand. No, you think of that nifty little visor and you slowly caressing the breasts of that midget elf female you always fantasised about. Okay, bad example but you get my point.
Kinect and its motion sensing tech, with the accuracy and feedback of the Move COMBINED with an immersive virtual reality medium is what the game industry giants should be aiming for in the future.
If this doesn't happen then the gaming industry and technology will stagnate and not evolve.
You know I speak the truth. For I am Septic. I am a disease. And you are the one infected. BRAP!! (That should be my sig).
They better not be....
There is nothing wrong with the controlers we have now, Microsoft is more likely to go down that road but Sony better not.
There has to be that one focused core console (for variety) and it looks like it will be the PS4 if Microsoft don't get their act together and stop pretending that every single core gamer "loves" Kinect.
I don't want to believe the "Kinect Controls" rumor for the PS4. You just can't beat a good old DS controler it's that plain and simple
if this is the future then I hope the world ending in 2012 is true.
No, both are gimmicks. Just like the keyboard & mouse, until something truly intuitive comes along we'll keep playing with what works best.