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Games NEED to Tell You Estimated Length of Campaign

Gaming Irresponsibly's Forgotten Prophecy is mad. He wants game companies to list the estimated length of campaign on their products. Take a look at his opinion, feel free to offer some feedback.

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Buzz7S3082d ago

I don't know. It's kinda like asking a complete stranger what their salary is.

With the amount of previews, reviews and sources available, anyone with the slightest bit of interest in said game can dig deep enough to find out how long a games campaign will last.

agentxk3082d ago

Personally, I agree. I do understand though why people want to avoid picking up titles like Homefront or Killzone 3 with their deceptively short campaigns.

InNomeDiDio3081d ago

Switching to a higher level of difficulty can make the campaign much longer in most games.

BeOneWithTheGun3081d ago

Yeah, I think that is cheap. I really hate that "Hard" mode means the enemies are just bulletproof or I have less health. That's cheap.

Hard mode should have things that the other modes do not have. Extra sequences in boss fights, a new enemy that is hard to kill. Even so much as extra length to maps so you have to go farther. That, to me, would constitute a "hard" mode.

saladthieves3081d ago

If the game is too short, do yourself a favor and play it on a harder difficulty...I guarantee you it will last longer.

usualjay3082d ago

I'd argue that the "need" for publicly declared game length estimates is predicated on the belief that people buy games solely based on how long the single player quest is. Most people don't.

I guess you could argue along the lines of so-called "price per hour of enjoyment" ratio, but then one could always quote Oscar Wilde, about a cynic and all that. Also: was there a conclusion somewhere in there? The op-ed kind of ends abruptly...

agentxk3082d ago (Edited 3082d ago )

I see that! Let me see if I can find it!

Edit: I found it.

usualjay3082d ago

Ah, that does make more sense, thanks for fixing it. I still don't agree with your conclusion, but I have to admit that there have been one or two occasions where I felt jipped by a short campaign (Gears of War 2...)

Kee3081d ago (Edited 3081d ago )

I don't know, if you're really bad at the game, it can take twice as long. It really just depends on the player.

That's what reviews are for. They can tell you how much time you're getting out of the game.

MaxOpower3081d ago

I would rather that everyone just completely stopped talking about game lengths.

First of all, its very individual how much time you spend at any given game.

Second, you can't judge a game on it's length. Vanquish was one of my favorite games of last year, even though it was only a couple of hours long.

AKS3081d ago (Edited 3081d ago )

I hope that eventually gamers get over the idea that they must always try to "get their money's worth" derived from a quantitative estimate. Would a film critic do this with movies? "Hmm, Gods and Generals clearly has the advantage in runtime over Citizen Kane..." Absurd. Same for purely quantitative estimations of books, paintings, music, ect. It's woth buying if it's a good game, not a huge one. Haze or Duke Nuke'Em Forever wouldn't become a much better games if you quadrupled the lengths. If anything, it would be less enjoyable.

Many of the games I've enjoyed most have been rather brief in duration. Half Life 2: Episode 2, ICO, Gunstar Heroes, Portal, Vanquish, Uncharted, Gears, ect. I often play through really good gamers several times.

Max Power3081d ago

Your name displeases me.

3GenGames3081d ago

I dunno, I'm on both sides. It's be nice to know if it's a 1P focused or MP focused game, although with games today that may not be needed, as they're all multiplayer focused.

But then if you're playing, don't know when it's gonna end, and see the time approaching, it may give away when stuff will happen and such.

Meh, it's not that big of a deal, don't put it on the box. You can always look it up on a Walkthrough later.

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