Gaming Irresponsibly's Forgotten Prophecy is mad. He wants game companies to list the estimated length of campaign on their products. Take a look at his opinion, feel free to offer some feedback.
I don't know. It's kinda like asking a complete stranger what their salary is. With the amount of previews, reviews and sources available, anyone with the slightest bit of interest in said game can dig deep enough to find out how long a games campaign will last.
Personally, I agree. I do understand though why people want to avoid picking up titles like Homefront or Killzone 3 with their deceptively short campaigns.
Switching to a higher level of difficulty can make the campaign much longer in most games.
Yeah, I think that is cheap. I really hate that "Hard" mode means the enemies are just bulletproof or I have less health. That's cheap. Hard mode should have things that the other modes do not have. Extra sequences in boss fights, a new enemy that is hard to kill. Even so much as extra length to maps so you have to go farther. That, to me, would constitute a "hard" mode.
If the game is too short, do yourself a favor and play it on a harder difficulty...I guarantee you it will last longer.
I'd argue that the "need" for publicly declared game length estimates is predicated on the belief that people buy games solely based on how long the single player quest is. Most people don't. I guess you could argue along the lines of so-called "price per hour of enjoyment" ratio, but then one could always quote Oscar Wilde, about a cynic and all that. Also: was there a conclusion somewhere in there? The op-ed kind of ends abruptly...
I see that! Let me see if I can find it! Edit: I found it.
Ah, that does make more sense, thanks for fixing it. I still don't agree with your conclusion, but I have to admit that there have been one or two occasions where I felt jipped by a short campaign (Gears of War 2...)
I don't know, if you're really bad at the game, it can take twice as long. It really just depends on the player. That's what reviews are for. They can tell you how much time you're getting out of the game.
I would rather that everyone just completely stopped talking about game lengths. First of all, its very individual how much time you spend at any given game. Second, you can't judge a game on it's length. Vanquish was one of my favorite games of last year, even though it was only a couple of hours long.
I hope that eventually gamers get over the idea that they must always try to "get their money's worth" derived from a quantitative estimate. Would a film critic do this with movies? "Hmm, Gods and Generals clearly has the advantage in runtime over Citizen Kane..." Absurd. Same for purely quantitative estimations of books, paintings, music, ect. It's woth buying if it's a good game, not a huge one. Haze or Duke Nuke'Em Forever wouldn't become a much better games if you quadrupled the lengths. If anything, it would be less enjoyable. Many of the games I've enjoyed most have been rather brief in duration. Half Life 2: Episode 2, ICO, Gunstar Heroes, Portal, Vanquish, Uncharted, Gears, ect. I often play through really good gamers several times.
Your name displeases me.
I dunno, I'm on both sides. It's be nice to know if it's a 1P focused or MP focused game, although with games today that may not be needed, as they're all multiplayer focused. But then if you're playing, don't know when it's gonna end, and see the time approaching, it may give away when stuff will happen and such. Meh, it's not that big of a deal, don't put it on the box. You can always look it up on a Walkthrough later.
. ...is entirely up to the player and how he decides to play the game and that persons gaming ability. What difficulty was the game played on? Did the player try and scavenge all the items in the game? Did the player try to unlock any of the achievements or trophies? Stealth games are particularly hard to gauge as they could be played any number of ways, go stealth and run right through the levels or try and take out all the AI while in stealth mode. For example...Crysis 2 and Splinter cell Conviction gave the player the OPTION on how they wanted to clear an objective. The article is silly...there is no answer and at best, someone can only estimate how long a play through will take. How do you want the developer to print that on the box...O_o Almost all games through the gaming media review process have a suggested game play time attached to the review, especially if the reviewer completed the game quickly. Multi-player is a different animal and while a dev will give an estimate based on trials of the game and how long it took to level up, they are STILL only an estimate.
One thing that irks me about a lot of video game reviews is when they leave out an estimated time it took for completion. Then I have to(not that it's very hard) go look through multiple reviews looking for what content I'm getting for my hard earned money. I don't just buy them on a whim anymore. 8 hours of gaming isn't worth $64 dollars. Hell, most games to me are no longer paying full price. I have such a huge backlog though that it makes it easy to wait for a price drop.
Games NEED to have lengthy campaigns. I don't care whether or not I know how much time it'll take to beat a game up front. I just want to know that it'll take me more than a handful of hours to get through.
Having to place the amount of hours for the SP will be a strong incentive to encourage developers to make lengthier campaigns. I'm sick of paying $120 for a 4-5 hour campaign. I could get that many hours of fun by renting out a couple of movies for less than 10bux.
here is a cool site to get a meta-average on game length; http://howlongtobeat.com/ I like to know before i drop $50-$65 on a game an approximate campaign length! Movies, dvd seasons ect. say exactly how long they are on the back. Some games have inherintly longer shelf life if you really love the game, I have 50 hours in resident evil 5 cause mercenaries is BADDASS!! So that needs to be taken into consideration too! A little research usually yeilds the answers!
Haha, that's helpful. +bubbles for the link
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