@Ve3tro: "Not had a chance to download the Driver: San Francisco demo? Don't worry we've got you covered.
We took a look at the 3 available missions and recorded them in the process."
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
Wow. That looked terrible.
The Demo didn't show a hint of promise... The whole idea of taking over somebody's body or mind while their driving seems so idiotic. The Demo didn't proof otherwise, perhaps a cool idea saved for another game but just not this game!
I often wonder if a lot of these games are made without ever being thrown into a think-tank group for some proper feedback.
To me the game looks like its fun, but that freaking shift just kills it for me. I know they're trying to be different and all, but in this case I don't think it was worth it.
A few things.
First off, the dialogue and voice acting is WHACK. There is no other way to describe it except to say that it's awfully cringe inducing. Yeesh.
Second, the story mode looks like garbage. Much of that is probably due in part to the lame voice acting but the missions just don't look that exciting to be honest. The original "Driver" and "Driver 2" were all about that retro 70s feel and this game has none of that whatsoever. Weak. What sucks is that the game is set in a great location which is perfect for car chases and yet it just comes across as "yet another driving game".
Finally, while the single player looks like crap, I must admit that the multiplayer looks great. The shift feature looks like absolute garbage when it's being used in story mode, and whereas it comes off as a HUGE FAIL in SP, if you search around on Youtube for vids of folks using it in MP, that's where it really shines. It's a prime example of a feature that works in one area of a game but not the other.
what a pointless demo, zero skill, zero handling, zero fun, what is the point making crap like this