Writer Joe Farrell examines the affect of indie game cloning in the iOS market and discusses the implications this kind of thing can have on the industry.
cloning can't really be a problem look at gameloft.
The lower the barrier to entry, the easier it is for people to produce knock offs. Iwata was right about one thing: the lack of a quality seal has made it easier to shovel less than optimal stuff out onto the mobile platforms. I feel for the developers who spent all that time designing concepts though.
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