Good, and not surprising to hear. Black Ops, MW1, and WaW never had a huge explosives problem. MW2 was the only game in the series that had the most mind-baffling worst balancing decisions I have ever seen in any video game
So this is pretty much common sense.
MW3 needs to strip down perks and mechanics. MW2 focused too much on overpowering every single thing to make everybody super-soldiers: infinite run, mega lunge, extra damage, no recoil, etc. What's sad is that once MW2 did "pro perks" other games started copying this idea. It's a terrible mechanic that doesn't properly consider balance in the long run
Black ops had almost no explosive damage. They take out danger close but nerf explosives! MW2 had explosive damage perfect without danger close but because people only want to get killed by a bullet they nerf it.
"Black Ops, MW1, and WaW never had a huge explosives problem." WHAT?! MW1 had insane explosive problems. Martydom (SP?) Frag x3, and the grenades FLEW across the map. Same with WaW. Recently in BO, I've been getting killed so much by grenade launchers. but thats just me.
What really? I never had a problem with the explosives in MW2 apart from noobtubing(nubetube? or noobtoob?).
All the problems people mention can be solved in a different way. Personally I hate it in games when you have explosives that do next to no damage...c'mon people, a real grenade will blow you to tiny little pieces.
I think in such games it makes more sense to make explosives quite powerfull but less usable: not picking up grenades from scavenger for example. The interesting thing about Halo's friendly fire system is that you often have to refrain from throwing grenades at the enemy because you're teammate is in a fist fight. But then most of the time you get killed by your sh t teammate when you're in the same situation (and I'm not even bitching, I honestly watch out for friendly fire but end up with at least one teammate that doesn't care :/)
Anyway, I rant. I think this is a sh t decision. Nothing worse than grenades that are useless. All because they want "gun on gun" gameplay. Rewinds me of Black Ops: they wanted fast paced gameplay so spraying weapons are the only ones that work :/
AND I won't be able to flush out campers with a rocket launcher :/
MW3 sounds slightly less appealing now. Ooh look, Battlefield 3...
so translated correctly they do twice the amount of damage cause everything they say is BS....call of duty is call of duty and a embarrassment to gaming
I'm happy to see them working on balancing issues,but they have more to fix than this,and i hope they do...I was playing COD4 yest for the first time in a while,and i think it' superior to any call of duty game after it.As for killstreaks less is more.. if people are getting more kills from their killstreaks than them actually shooting people,things are wrong
So this thing is going completely arcade? How do you decrease the damage of a grenade? The spammers suck but if you get within 10 yards of an explosive, you should die.
Re-balance in CoD means break one thing and fix another. How about making semi auto weapons useful again? How about nerfing the damage of throwing knives/tomahawks that land on your leg or some other place that shouldn't kill you?
If you guys want balance play battlefield 3. Why do you guys want mw3 to be balanced??? I like that mw2 was unbalanced and had unfair killstreaks. That was why people like cod. To take away the fun of the mw series and making it realistic would make this game boring. I will buy bf3 for realism, but i also need mw3 to be arcadey for me to buy it, or else it would just feel like a gimped battlefield game :(
Explosives Damage -1
Good, and not surprising to hear. Black Ops, MW1, and WaW never had a huge explosives problem. MW2 was the only game in the series that had the most mind-baffling worst balancing decisions I have ever seen in any video game
So this is pretty much common sense.
MW3 needs to strip down perks and mechanics. MW2 focused too much on overpowering every single thing to make everybody super-soldiers: infinite run, mega lunge, extra damage, no recoil, etc. What's sad is that once MW2 did "pro perks" other games started copying this idea. It's a terrible mechanic that doesn't properly consider balance in the long run
I want MW3 to keep it simple
... And that's supposed to be a good thing? I enjoy noob tubing. :(
It's a great thing.