Pixels or Death's Adam Harshberger writes:
"And that’s just the problem: most of the “playing” parts of games are meaningless in terms of the narrative. Gameplay might be fun and exciting, but rarely does it evoke much beyond machismo and fist-bumping. We spend most of our in-control time mindlessly hacking through waves of enemies, to be rewarded with a sweet morsel of significance at the end. This significance is less an aspect of the game itself and more hunks of a movie lodged in between playable portions."