Bodycount Interview (Strategy Informer)

From "Strategy Informer: So Bodycount is the debut title from your studio - what kind of talent do you have working there? What kind of influences and experiences have you got on the team?

Max Kant: A lot of the team were originally ex-Criterion. A lot of our coders and environment guys had worked on Conflict and the like. It's a nice balanced studio, between veterancy of the leads and new blood. We've been working cross-studios as well, so we've got Codemasters head office etc... working with us as well. We've gotten help on the vehicles from people who've worked on games like DiRT, for instance. We've also got people with background in the comic-book industry, people from Games Workshop, 2001AD etc... "

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