TSA Preview: Bodycount

Bodycount is, as you’ll have heard, all about the guns – it’s an interesting angle, not least because there aren’t actually that many of them in the game. They are, though, in the words of Andrew Parsons, part of the game’s level design team who we spoke with last week, “ferocious” – and having played the game for the last few days now we can’t help but agree.

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