I dont know, it has to be better to run the game in the native resolution than forcing the PS3 to upscale doesn't it? I mean, wont you see some sort of visual side effects/bugs from forcing a higher resolution, since you may see things you weren't supposed to so clearly etc. Or cause slow down in games?
I have a good Sony Bravia but don't think seen a feature that says it can upscale a HDMI signal itself lol, will have to re-check though.
TBH, if a game is made for 720p, I really doubt you would see that much improvement/difference in visuals, just probably smaller menus.
You are absolutely correct. The reason the PS3 often forces 720p even if you have 1080i and 1080p checked off is because most games have a native resolution of 720p and that setting is where the game looks best. All this fool is doing in his video is upscaling the game from its native resolution (which in the case of COD is actually 600p and not 720p) to 1080i or 1080p.
modern warfare bioschock dead space uncharted infamous black ops resistance crysis killzone and more all those games automatically go to 1080p on my tv.. it just depends on the model and how recently you got it'
True, If you have a smart TV and connect the PS3 to the DVI/HDMI rather than HDMI. Then it will actually output at its max resolution automatically. Some smart TV's also display in the corner of the screen the output resolution which is handy to confirm your smart tv is outputting correctly. Even when it switches from XMB to game these particular TV's will notify you of the resolution you switched to
MW2 is not even 720P... why would you want to try to run it in 1080P? It wouldn't display right.
After watching this video, I loaded up Dragon Age Origins, which is optimized for 720p, and set my PS3 so it has to display at 1080p. I saw no difference in the quality of the picture, but once I got into a fight, the damage numbers were huge, and seemed stretched. Obviously some games might benefit from this "trick" but most will not. The system has multiple output display settings so it can pick the optimum one for the game. Wipeout HD for example will DEFAULT to 1080p because that's it's native resolution. It's pointless for games that run native 720p. And by the way, if you hav a good display, it will all look amazing.
Yea dude no game on the console will benefit from this. There are set to 720P, anything above that will is just up scaling which makes games look and run worse, because they are not supported at those resolutions. This is the noob est video i have seen. Everybody noes its not true 1080P. Hahaha stupid video.
Doing this is _completely_ unnecessary. The game will select the preferred resolution from those you have checked in the settings. It just so happens that 720p is the preferred resolution for most games, because the native resolution is 720p (or less). Games which truly support 1080p will indeed choose 1080p if you have it selected.
Deselecting 720p when 720p is the preferred resolution will only force the software/hardware to do the upscaling instead of the TV. This comes at a cost because upscaling is not a free operation. If you have a shitty and/or old TV it might have a bad upscaler, but any decent TV will have a better upscaler than the PS3. In any case, letting the TV upscale will take work off the PS3 hardware.
Several games will actually look worse with this "trick". Soul Calibur IV is one of them.
Actually 1080i is a higher resolution than 720p, but 1080i does not handle fast moving objects on screen as well, for instance like sports. You're more likely to see pixelation when using 1080i because the lines are interlaced.
It is a higher resolution, with two big weaknesses:
a) effectively you are getting half the frame rate, interlaced means every other line is drawn, so it takes twice as long to update the entire screen
b) due to taking two frames, the picture might not always match up netting you anti-anti aliasing! Essentially undoing the anti-aliasing in the first place! Good jolly, that must be an awesome feature.
1080i runs at the same frame rate, however each frame is a half frame. Frame 1 will only have the even rows of horizontal pixels, frame 2 the odd. any motion between the frames will result in a stair stepping effect, which creates what we call interlace flicker (look at small text on a SDTV to see what I mean). at 1080i, you have 540 lines per field, at 60 fields per second. 720p gives you 720 lines at up to 60 frames per second, every frame is a whole frame (hence the "P", for progressive scan).
Some like to say that 1080i is only 30fps, but technically that isn't true. you can have motion between each interlaced frame, however this actually makes the image look worse since you can see the jagged edges around moving objects.
you guys do know modern TVs cannot play interlaced. that was CRT and early 1st gen plasma. don't believe me... google it. 1080i is better than 720p to my eyes on my TV
What do you think the "i" in 1080i stands for, genius? Despite what you may have read on wikipedia, interlaced video is still used by all HDTVs on the market. Most, if not all current models, have progressive scan capabilities, and it's preferable to use progressive scan whenever possible, but they are actually capable of using the interlaced video signal displayed by most cable and satellite receivers.
gcolley is correct. Flat panel displays are incapable of displaying interlaced signals. Everything is made progressive. 1080i refers more to the signal being sent to the TV, not so much how the TV is displaying it.
720 has a more solid image, but 1080i has better fine-line detail. It all comes down to personal preference.
Personally, I want the game to run in whatever resolution the devs have optimized it for. Example: GG stated that KZ runs best at 720p and the PS3 displays it at 720p. I saw artifacting when I up-rezzed it to 1080.
720p = 1280 lines horizontal times by 720 lines vertical, p stands for progressive scan 1280 by 720 = 921,600 pixels.
1080p = 1920 lines horizontal times by 1080 lines vertical. 1920 by 1080 = 2,073,600 pixels.
Progressive Scan (p) = lines are drawn on each frame at the same time in 1 field. Interlaced (i) = lines are drawn across 2 fields on 1 frame, 1st field will do even numbers, 2nd will do odd numbers.
Also both these resolution are on 16:9 aspect ratio Microsoft, Nintendo and Sony should consider adding more resolutions to the consoles.
For example: 900p = 1600 lines horizontal times by 900 lines vertical. 1600 by 900 = 1,440,000 pixels its also 16:9 aspect ratio.
Plus if TVs can support 1080p it should scale down to 900p easily, PC monitors can at least.
Another point would be, if your happy with 720p then don't go higher, reason is it requires more computational power which will make the system run hotter and nosier.
720 looks better than 1080i but NOT THE SAME as 1080p!
You might find it to be the same probably because the source picture is 720p and it doesn't get up-scaled/converted (to 1080p) even if you set your monitor/tv to 1080p.
Other than that, no way is 720p the same as or similar to 1080p!!
To follow up on your comment, 720p and a 720p source upscaled to 1080p usually look about the same, but NATIVE 1080p is a substantial upgrade over 720p.
However, most of the best looking console games run at 720p native, which is why talented developers like Naughty Dog, who know far more than any of us about resolution, effects, and game development, tend to choose 720p. You want to run the game at the resolution best suited for the hardware.
This is also the case with gaming rigs. If you want to build a gaming PC and ask around about what video card to get, one of the first things you'll be asked is what resolution do you plan on using.
@AKS They dont really know that much more than us. The reason they run their game at 720p is so the console can upscale it or downscale it for them. If they run at a different resolution they will have to handle scaling in code which reduces overall performance.
You can absolutely make a 360 or PS3 game that runs in 1080p, but you'd have to compromise massive amounts of detail and effects. As I already clearly stated, developers choose the settings in which their game looks and runs best, which for the current generation of consoles is 720p.
Well there's your problem. You need a new TV. Or you need to start watching things that are actually displayed at 1080p. Currently, my 65" TV is set up against the wall that separates my living room and bedroom. If people come over when I'm watching something on blu-ray or on directv, without fail everyone comments how it looks like there's a hole in the wall and we're just watching shit that is happening in my room. In fact, it was almost the the point when I first bought the TV that I didn't like it because it was too different from how I normally watched things, but after about a week my eyes got used to the clarity, and now everything in lower resolutions looks like garbage.
He's a dumb ass do some research before making a vid...
The game will play in it's native resolution... forcing 1080i or 1080p will just unconvert the image which isn't always the best idea as it can result in a softer looking image. I always stick with whatever the native rez is.
this is very true, i tried this a while ago when i first played darksiders and it made the game look quite shit to be honest. always stick to the native res. if resolution bothers you buy a pc. been playing half life 2 at 1440 and couldnt believe how clear it was.
This is very old news, and is not recommended even by Sony. Those that own Uncharted 2 will notice that on the back of the box it lists support for 720p, 1080i, and 1080p but 720p is highlighted at the recommended resolution.
It's not much point in running most games in more than 720p because that is the resolution and the game will have to be upscaled to 1080i/p.
And the reason why PS3 doesn't do this automatically like the 360 is twofold: 1. PS3 doesn't have as good a upscaler inbuilt in hardware. 2. For compatibility reasons it defaults to 720p because not every HD set supports FullHD (1080i/p).
But as others have said this isn't really news. I can't remember, but I think it's covered in the Ps3 manual too...
WOW this guy doesn't know a thing, native is always best and upscaling is never recommended unless the game does it automatically(which in some cases isn't even a positive result)
Wow, that's REALLY old news. You can't call yourself a ps3 gamer and not know this already. This guy must have seen all this talk about 720p and 1080p resolutions and thought he could get hits over this.
Anyway, like others have said, there's a BIG difference between having a 720p native resolution and having 1080p native. It's also a big difference between having a native 1080p and when you say that you can play a game in higher resolution (1080p) but it's only upscaled by the ps3 from 720p or even lower. Unfortunately, the ps3 does usually take the lower supported resolution over the upscaled one. I don't think it can be that hard to fix this; they just need a patch that will check a game's compatibility and see the HIGHEST resolution it can play against.
ive noticed that even if a game says its 1080p the quality still drops, cause my tv says it goes to 720p. And if it dont, if you look at the XMB while the game is running, the easiest way to tell is to look at friends avatars, there not as crisp as when not running a game...
native 1080p>>>>>>& gt;upscaled. do some research and you'd understand. upscaling is just stretching an image thats why native 1080p looks MUCH MUCH sharper than an image upscaled to 1080p
This just shows after all these years debating about most console games natively rendered in 720p (or less), a lot of gamers will want to "feel" better by seeing their HDTV showing "1080p" when running 720p native games.
I happened to be talking to a friend at FYE today about 1080p and after explaining to him, he was surprised that most console games are only 720p native even they can be upscaled to run at 1080p.
This running at "1080p" debate will not end because there will always be gamers who want to see their HDTV showing "1080p" when playing games.
Here's a quiz. Before X360 HDMI model came out, X360 games listed max resolution as 1080i. Once X360 HDMI model came out, how did every game release "magically" having 1080p? Do gamers even question that? I even talked to a sales at Gamestop long time ago that sweared that all X360 games are native 1080p because the game box says so. The point is people wants to see the "higher" resolution on the game box and HDTV because it feels better.
it is a neat little trick to force the ps3 to put the game in that resolution. but what happens if i have it only checked off at 1080p and play little big planet 2 that only supports up to 720p? then i have to go back and mess with the settings again just to get a hd resolution out of that game. better off just dealing with its native supported resolution.
i laughed when he mentioned xbox360, but what he forgot is most games are native sub 720p on xbox lol:-d besides the point is ps3 can upscale unlike bots said, so please can they all stop winging now this little trick has been shown...
Most console games are native 720p. As I explained before. IF you have your game at 720p the onboard scaling kicks in. If you put in a custom resolution you have to code the resolution scaling and get worse performance.
What a dumbass. Up converted garbage is still garbage. Try up converting a DVD to 1080p and compare it to native Bluray images to see if there's a difference.
Forcing a game to display in 1080p is not going to look better than the 720p resolution. The developer makes sure the game runs 720p resolution no matter what, so when you change to 1080p, you're still looking at a 720p image upscaled to fit your screen.
Even though my TV supports 1080i i choose to stick with 720P because it works better with fast images. Also most games are 720P or below very view are native 1080P.
Not that much benefit on further upscaling a game which is native 580p or something like that. It's not natively, any of the resolutions on the back of the box anyway. If it's something like Wipeout HD or RR7 then I make sure i'm playing it in the highest resolution possible but if it's something like COD which isn't natively HD you're not going to see much benefit anyway.
My Bravia plays Modern Warfare 2 and Black Ops in 1080p automatically. I just let the game pick the rez it wants because I really don't feel like messing with the settings every time I play a game to get 1080p. Most newer PS3 games play in 1080p, it just upscales itself.
If you have a 1080p tv, you either let your tv do the upscaling or make your console do it. My tv's upscaler is better than the ps3s so I just let my tv upscale.
Up scaling is never a good thing, weather you're tv does it or you're ps3 three. Makes games look worse. Its not like pc games were they are actually optimized to run at those resolution. Up scaling at all is a waste of time. If the game run is 720p and you up scale, you still just getting a 720p image.
I knew that. I did it with Burnout Paradise few years ago. Pretty old news for us longtime gamers
he needs to be told that 720p is higher and better than 1080i. 720p= 1440 on lines .
This is super old.
Anyway, I find 720p to be better than 1080i and pretty much the same as 1080p
He's a dumb ass do some research before making a vid...
The game will play in it's native resolution... forcing 1080i or 1080p will just unconvert the image which isn't always the best idea as it can result in a softer looking image. I always stick with whatever the native rez is.