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Eurogamer: What Devs Want from the Next Gen - Article

Eurogamer writes: The next generation is coming. Microsoft is reportedly readying an E3 2012 announcement for its next Xbox. There are whispers Sony may announce the PlayStation 4 next year, too. And Crysis developer Crytek is rumoured to be creating TimeSplitters 4 using DirectX 11 as a visual benchmark. In short, the future is around the corner.

Amid the promise of Avatar-quality graphics and streaming technology, Eurogamer spoke to a number of game developers to find out exactly what they hope the next round of consoles will enable them to do, the unique challenges they will present - and what they're afraid of.

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Convas4733d ago

This cannot be said loudly enough. Next gen Consoles need at LEAST 2GBs of RAM. AT LEAST!!

DJMarty4733d ago (Edited 4733d ago )

@Clizzz - 2Gb lol...............want 2-3Gb for just graphics. Try 8GB or 10Gb. Thats more like it. Keeps consoles inline with what PC will be offering.

System Ram = 5-7Gb
Video ram = 2-3Gb

Total in the 8-10Gb range or have less and make it upgradeable.

Bring out a ram pak that slots imto a port, later in the consoles life to extend it further. I'm sure gamers would jump on a £100-£150 upgrade rather than a £300-400 new console.

matey4733d ago (Edited 4733d ago )

WiiU has 2gig of GDDR RAM which is 6 times faster than standard RAM so 2GIG of GDDR is as good as 6gig of DDR RAM.

The WiiU officially uses OpenGl graphics that are more powerful than DX11 fact Nintengen.com its official guys and gearbox have said textures are of a much higher resolution than ps3 Epic have called it a powerful box and it opens doors in graphics ps3/360 can only dream of not to mention 1080p with high frame rates.

Devs cant even expect more than 2gig of RAM on consoles anyway its a different situation than PC a PC has massive OS and stuff RAM in consoles is dedicated and Nintendo use GDDR which is 6 times faster easy ps3 had 256mb the 360 had 512mb and devs got Crysis and battlefield on then consoles so 2gig is 8 times faster than ps3 and ps3 uses slower RAM ie why ps2 games cant be played on ps3 like u get gamecube on wii because of this so WiiU has 8/12 times RAM as ps3

Jocosta4733d ago

Edmund McMillen? Who the hell cares about Meat Boy? And why should we care what he thinks of next gen? He sounds like an 18 year old fanboy.

RevXM4733d ago (Edited 4733d ago )

A lot of RAM total of say 10 GB.
Awesome graphics performance, wether its one single card or sli.
SSD, please atleast 500MB R/W. doesnt need to be really big. 80-120GB will do. most people can buy external storage for music and video. for games and apps. Dont need much at launch at least.
Awesome cooling and airflow. liquid cooling?
The latest HDMI version, maybe we could get two this time?
Thunderbolt, USB 3, ethernet(cat5), WI-fi and Bluetooth.
Jack i/o for speakers/headset and optical out(for audio).
Blu-ray.

Lots to do on the OS and network side of things, could have made long list but it should deliver a streamlined experience more features and more custimazations.
Auto cloud saving would be awesome. your system broke?
Do not worry you got your save backed up on our server.

Next gen controllers should be more responsive and accurate, have "built in" but swappable batteries.
Rumble.
Solid and ergonomic quality.

charmer4733d ago

i believe what devs want they found it in the wiiu but time will tell what they do with it

Trekster_Gamer4733d ago

Forget slpit screen, how about 2 hdmi so you can do local multiplayer on 2 seperate tvs

10 gigs at least of ram

CPU/GPU factor of 10x more powerful

500 gig minimum hdd

make it quiet

make it economical

qwertyz4733d ago

gtx 480(which is no longer the worlds most powerful single gpu) is already 25-30 times more powerful than current console's graphics processing resources in REAL world performance so a gpu that's 10x more powerful than current consoles won't be nearly as powerful as current single gpu high end pcs.

the gtx 580 is more powerful than the gtx 480 and epics samaritan demo ran on 3 gtx 580s so thats about a 100 times greater graphics performance than ps3/360(also terribly expensive all 3 gpus cost about $1500) so therefore a 10x graphics performance leap is way too small for next generation consoles. ps3 and 360 are about 50-60 times more powerful than ps2/xbox1 by the way

RAM is dirt cheap now(especially ddr3) so 10gb ram is indeed possible but consoles will also need some fast high bandwidth gddr5 ram for the gpu because ddr3 is far too slow for gpus(tiny bandwidth and data transfer rates)

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280°

Digital Foundry: Cyberpunk 2077 Xbox One/X vs PS4/Pro Tested - Can Any Last-Gen Console Cut It?

Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.

darthv721313d ago

If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?

1313d ago Replies(1)
RaidenBlack1312d ago

They need to implement a more aggressive DRS to maintain a stable framerate.
The very same thing DF stated for AC Valhalla.

porkChop1312d ago

Yup. The resolution doesn't drop low enough or fast enough.

Stanjara1312d ago

No, Xbox does one internal setup of rez, then has a scaler chip that upscales or downscales that rez to your tv output setup. It doesn't matter.
PlayStation Pro is the same only for some games you can force the system to 1080p, or better yet to a regular Ps4 by turning off super sampling. But for some games it doesn't work either like Uncharted 4...Gow...Dark Souls Remasterd...internal setup in those games itself bypass that super sampling off.

Its bad...and we must all wait for patches.

--Onilink--1312d ago

The system output resolution doesnt actually affect in any way the game’s internal resolution.

Profchaos1312d ago

Very good point I'd love to see this tested

Shane Kim1312d ago

I think it's just the video output. The games internal resolution is fixed by the developers.

seanpitt231312d ago (Edited 1312d ago )

I am on a 1080p screen and it will automatically super sample the image down but when your driving around it hits 900p more often on the pro so I don’t think it matters we will just have to wait for more patches until the frame rate gets more stable

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1312d ago Replies(3)
Babadook71312d ago (Edited 1312d ago )

Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.

Profchaos1312d ago

Yeah exactly that Devs try to squeeze more out of the X and end up with a inferior product my personal preference is fps over resolution either hit a stable 30 with as high as possible res or drop the res until you do.

On the flipside we can see going for a higher resolution on Xbox paying dividends based on players getting a higher resolution on sx than ps5 but it's nothing to write home about only a few rare games I felt like the X gave a better image over the pro rdr2 bring one fit it's grass fidelity but it was minor at best

IRetrouk1312d ago

Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.

Seraphim1311d ago

it's kind of crazy they didn't push back console releases but I bet they needed that pay check. Not to mention all the delays already to get the game where it currently is. CDPR, while notorious, is still a smaller studio who likely doesn't have massive cash reserves. For a brief bit I thought the industry was realizing it shouldn't announce games to early but that doesn't seem to be the case. Though imo more developers should wait until deep enough into development to announce a game that actual footage can be shown and the games release could be w/in a year or two tops.

As for the shut downs. Honestly I don't think it's Cyberpunk causing the shut downs. I finally got my hands on a PS5 Wed. Which is the only reason I bought Cyberpunk. I decided to finish Shadows Awakening before starting CP because if i put something down I tend to not finish it & I prefer what I start unless it's a terrible game. Anyway I'd wager that game crashed at least 5x a night from Wed night through Sat night when I finished it. Shadows Awakening is not a very demanding title & ran completely fine on my Pro; though it had super slow load times lol. Personally I think there's just issues in the software on PS5 that Sony needs to iron out. We early adapters are again beta testers.

A friend also got one Wed after I gave him a call to let him know they were in stock. I swung by tonight and he started talking about the Cyberpunk shut downs but once I said what my experience was he quickly realized. Dam, that's actually been happening to me too with other games. Though I don't believe he's had a problem with any of his PS5 games. Just PS4 titles he's playing and he tends to play half a dozen titles at the same time. I haven't actually played a PS5 game but imagine those run fine. It's just a kink in the software causing shut downs on PS4 games atm.

IRetrouk1311d ago (Edited 1311d ago )

Its not the system from my experiance, I've played ghost, god of war, need for speed, tekken 7 and spiderman so far on my system with no issues, I've also played astro bot, spiderman miles and remastered, dirt 5, godfall, and cyberpunk, only dirt 5 and cyberpunk have caused a shutdown issue. Both devs have acknowledged these issues too by the way.

Father__Merrin1312d ago

Horrible game not even worth a 5

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15 European gambling regulators unite to tackle loot box threat

Less than a week after Belgium began a criminal investigation into FIFA's loot boxes, 15 gambling regulators from Europe and one from the US have together a…

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